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Starting Campaign - Monk Class
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<blockquote data-quote="Admiral Caine" data-source="post: 5074643" data-attributes="member: 60438"><p>That is useful feedback and something I appreciate hearing. I'm familiar enough with 4E to play it (and hopefully run it), but I don't always spot the issues ahead of time.</p><p> </p><p>Would you feel differently if the backgrounds only allowed the players to "buy" the feat (per normal character creation rules) instead of receiving them for free? Or do you still feel that they're overpowered? Any thoughts on which ones are better than others?</p><p> </p><p>How about the rituals and powers?</p><p> </p><p>And please, opinions from other posters are welcome too! I'd like to hear about your experiences.</p><p> </p><p></p><p> </p><p>Would you care to post the modification you made?</p><p> </p><p></p><p> </p><p>::nod:: I was mostly concerned about those backgrounds and feats.</p><p> </p><p>Does any one know if a future chapter would give me some background on the monastary? Other than just the name itself? If a player decides to play one I want to be able to describe it a little. </p><p> </p><p>I just realized I might have the 3.5 PDFs when they were on sales for a $1.00 here at EnWorld sometime ago. I might be able to mine that for details.</p><p> </p><p></p><p> </p><p>Spoiler text below.</p><p> </p><p>[spoiler]<img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> It's a matter of personal taste and GM style. I'm going to answer, but please understand that this isn't part of my question or even something I feel I'm going to change my mind about. I think 'banned' is a little heavier word than I would use. I might be a little green to 4E, but not to GMing itself. Sometimes a player comes up with a wonderfully creative backstory for an unusual character and it really adds to the game. At other times you get an exotic character just for the sake of being exotic, and it doesn't add to the story but detracts from it as the setting itself buckles to try to rationalize this player character hero. </p><p> </p><p>This is not hard and fast rule for me, or even universal from GM to GM. I do find it easier to insert an unusual character later in the campaign. Finally, I wouldn't flatly turn down ANY proposal, I'd give it a fair hearing first.. if the player could sell me on it I'd allow it. </p><p> </p><p>Respectfully, if this is really discussion worthy I'd like to see it in another thread. I'm mostly interested in potential background problems (like overpowered feats), and how to help characters with backgrounds that fit in with the setting smoothly.[/spoiler]</p></blockquote><p></p>
[QUOTE="Admiral Caine, post: 5074643, member: 60438"] That is useful feedback and something I appreciate hearing. I'm familiar enough with 4E to play it (and hopefully run it), but I don't always spot the issues ahead of time. Would you feel differently if the backgrounds only allowed the players to "buy" the feat (per normal character creation rules) instead of receiving them for free? Or do you still feel that they're overpowered? Any thoughts on which ones are better than others? How about the rituals and powers? And please, opinions from other posters are welcome too! I'd like to hear about your experiences. Would you care to post the modification you made? ::nod:: I was mostly concerned about those backgrounds and feats. Does any one know if a future chapter would give me some background on the monastary? Other than just the name itself? If a player decides to play one I want to be able to describe it a little. I just realized I might have the 3.5 PDFs when they were on sales for a $1.00 here at EnWorld sometime ago. I might be able to mine that for details. Spoiler text below. [spoiler]:erm: It's a matter of personal taste and GM style. I'm going to answer, but please understand that this isn't part of my question or even something I feel I'm going to change my mind about. I think 'banned' is a little heavier word than I would use. I might be a little green to 4E, but not to GMing itself. Sometimes a player comes up with a wonderfully creative backstory for an unusual character and it really adds to the game. At other times you get an exotic character just for the sake of being exotic, and it doesn't add to the story but detracts from it as the setting itself buckles to try to rationalize this player character hero. This is not hard and fast rule for me, or even universal from GM to GM. I do find it easier to insert an unusual character later in the campaign. Finally, I wouldn't flatly turn down ANY proposal, I'd give it a fair hearing first.. if the player could sell me on it I'd allow it. Respectfully, if this is really discussion worthy I'd like to see it in another thread. I'm mostly interested in potential background problems (like overpowered feats), and how to help characters with backgrounds that fit in with the setting smoothly.[/spoiler] [/QUOTE]
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