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Starting Equipment/Gold Question
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<blockquote data-quote="R_J_K75" data-source="post: 8912390" data-attributes="member: 6921294"><p>I stopped caring a long time ago what equipment my players choose at PC creation and from session to session. This is all within reason, and magical items are not allowed unless I specifically allow them. Shopping for a long sword in game is not something I want to do anymore at this point in my life. I decided that it's reasonable to assume that adventurers are going to be adequately equipped at 1st level and thereafter as they advance through their adventuring career, so we generally don't keep track of resources such as that. I came up with a percentile table ranging from mundane, common, rare and unique items that I can roll on in the event the players come across a situation where a certain item would come in useful. I think it's safe to say that characters are going to come across, pick up and keep random things; so, it's not a stretch for me to just say yes/no or roll on my table when a player asks if they might have a piece of equipment in their possession. Again, all within reason and this works for us better than meticulously tracking inventory. Although this reminds me of a funny story. One player in our 2E days was new to the game and we walked him through PC creation and then left him alone to choose his gear. Turns out he bought a 128 cu. ft. cord of firewood and put it in his backpack. Needless to say we laughed for quite a while over this.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 8912390, member: 6921294"] I stopped caring a long time ago what equipment my players choose at PC creation and from session to session. This is all within reason, and magical items are not allowed unless I specifically allow them. Shopping for a long sword in game is not something I want to do anymore at this point in my life. I decided that it's reasonable to assume that adventurers are going to be adequately equipped at 1st level and thereafter as they advance through their adventuring career, so we generally don't keep track of resources such as that. I came up with a percentile table ranging from mundane, common, rare and unique items that I can roll on in the event the players come across a situation where a certain item would come in useful. I think it's safe to say that characters are going to come across, pick up and keep random things; so, it's not a stretch for me to just say yes/no or roll on my table when a player asks if they might have a piece of equipment in their possession. Again, all within reason and this works for us better than meticulously tracking inventory. Although this reminds me of a funny story. One player in our 2E days was new to the game and we walked him through PC creation and then left him alone to choose his gear. Turns out he bought a 128 cu. ft. cord of firewood and put it in his backpack. Needless to say we laughed for quite a while over this. [/QUOTE]
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