Nothing new here, I'm sure, but these are some (untested) house rules I'd like to use in my d20/D&D fantasy-type game (relatively low magic -- think WoT d20 -- but I'm not sure how it will work quite yet).
Basically, as in Star Wars d20, each 1st-level character starts with a certain grouping of "starting feats" depending upon his starting class. For example, a 1st-level fighter begins the game with the following "starting feats" package:
Shield Proficiency
Tower Shield Proficiency
Armor Proficiency (light, medium, and heavy)
Simple Weapon Proficiency (all)
Martial Weapon Proficiency (all)
A 1st-level wizard who multiclassed into fighter at 2nd level would actually need to purchase the above package, albeit perhaps at a discount. I was thinking of using 2 different feats:
Armored Combat Training [General, Fighter]
Prerequisite: At least one level of Cleric, Fighter, or Paladin.
Benefit: You gain proficiency in all types of armor and shields, with the exception of tower shields.
Special: 1st-level characters who start as Clerics, Fighters, or Paladins receive this feat for free as part of their starting feats.
Martial Weapons Training [General, Fighter]
Prerequisite: At least one level of Barbarian, Fighter, Paladin, or Ranger.
Benefit: You gain proficiency in all simple and martial weapons.
Special: 1st-level characters who start as Barbarians, Fighters, Paladins, or Rangers receive this feat for free as part of their starting feats.
So, a Fighter's starting package would actually look like this:
Armored Combat Training
Martial Weapons Training
Tower Shield Proficiency
The drawback, of course, is any character who multiclasses into Fighter from another class would have to buy as many as 3 feats just to catch up to the character who started his career as a Fighter. I happen to like this approach since it represents the idea that a character who starts as a Fighter has spent a great deal of time in training with armor and weapons "before" 1st-level. It doesn't really make much sense to me that a Wizard could suddenly wake up one day and start wearing full plate and swinging a greatsword with ease. IMHO, at least, feats do a good job of representing the sacrifice one has to make to realize these abilities. YMMV, of course.
I was also thinking of using such an idea to extend to spellcasting classes, as well. For example, Clerics would begin with a Divine Caster starting feat, Wizards would begin with a Arcane Caster starting feat, etc.
-E
Basically, as in Star Wars d20, each 1st-level character starts with a certain grouping of "starting feats" depending upon his starting class. For example, a 1st-level fighter begins the game with the following "starting feats" package:
Shield Proficiency
Tower Shield Proficiency
Armor Proficiency (light, medium, and heavy)
Simple Weapon Proficiency (all)
Martial Weapon Proficiency (all)
A 1st-level wizard who multiclassed into fighter at 2nd level would actually need to purchase the above package, albeit perhaps at a discount. I was thinking of using 2 different feats:
Armored Combat Training [General, Fighter]
Prerequisite: At least one level of Cleric, Fighter, or Paladin.
Benefit: You gain proficiency in all types of armor and shields, with the exception of tower shields.
Special: 1st-level characters who start as Clerics, Fighters, or Paladins receive this feat for free as part of their starting feats.
Martial Weapons Training [General, Fighter]
Prerequisite: At least one level of Barbarian, Fighter, Paladin, or Ranger.
Benefit: You gain proficiency in all simple and martial weapons.
Special: 1st-level characters who start as Barbarians, Fighters, Paladins, or Rangers receive this feat for free as part of their starting feats.
So, a Fighter's starting package would actually look like this:
Armored Combat Training
Martial Weapons Training
Tower Shield Proficiency
The drawback, of course, is any character who multiclasses into Fighter from another class would have to buy as many as 3 feats just to catch up to the character who started his career as a Fighter. I happen to like this approach since it represents the idea that a character who starts as a Fighter has spent a great deal of time in training with armor and weapons "before" 1st-level. It doesn't really make much sense to me that a Wizard could suddenly wake up one day and start wearing full plate and swinging a greatsword with ease. IMHO, at least, feats do a good job of representing the sacrifice one has to make to realize these abilities. YMMV, of course.
I was also thinking of using such an idea to extend to spellcasting classes, as well. For example, Clerics would begin with a Divine Caster starting feat, Wizards would begin with a Arcane Caster starting feat, etc.
-E