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Starting magic items for level 5 characters
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7213874" data-attributes="member: 6802951"><p>I run an Eberron game, but generally stick with 5e magic item guidelines for most magic items: House Cannith has shifted to selling to the middle class, and the nations tend to snap up most of the magical weapons around: stockpiling them for a possible future conflict.</p><p></p><p>Thus, whilst there are a range of magic items available for purchase, they aren't generally the "adventuring" ones found in the DMG. Cleaning, cooking, making life and travel more comfortable etc. - Stuff that is generally handwaved.</p><p></p><p>This was about the most combat-based item that I gave a starting character:</p><p></p><p><strong>Riven</strong></p><p><em>The Khyber shards in this gauntlet and handaxe bind a single air elemental: - one whose essence has been split between them and strives to be united. When apart, a misty line is visible between them, and they can be ordered to bring both components together.</em></p><p>The user must be attuned to be able to separate the gauntlet and handaxe. The handaxe is considered to have the Finesse property and can return to the wearer of the gauntlet after being thrown.</p><p>Riven may also be used as a grappling hook: wedging the axe component and then pulling the gauntlet to it. It grants advantage on Str(Athletics) checks to climb up surfaces where the axe could be wedged or stuck above.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7213874, member: 6802951"] I run an Eberron game, but generally stick with 5e magic item guidelines for most magic items: House Cannith has shifted to selling to the middle class, and the nations tend to snap up most of the magical weapons around: stockpiling them for a possible future conflict. Thus, whilst there are a range of magic items available for purchase, they aren't generally the "adventuring" ones found in the DMG. Cleaning, cooking, making life and travel more comfortable etc. - Stuff that is generally handwaved. This was about the most combat-based item that I gave a starting character: [B]Riven[/B] [I]The Khyber shards in this gauntlet and handaxe bind a single air elemental: - one whose essence has been split between them and strives to be united. When apart, a misty line is visible between them, and they can be ordered to bring both components together.[/I] The user must be attuned to be able to separate the gauntlet and handaxe. The handaxe is considered to have the Finesse property and can return to the wearer of the gauntlet after being thrown. Riven may also be used as a grappling hook: wedging the axe component and then pulling the gauntlet to it. It grants advantage on Str(Athletics) checks to climb up surfaces where the axe could be wedged or stuck above. [/QUOTE]
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