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<blockquote data-quote="~Joseph~" data-source="post: 82998" data-attributes="member: 1805"><p>well, I know that you don't really want to here this, but the ROLE PLAYING resoning behind getting 4xskill points at first level is becase you have been gaining these skills for from anywhere between 16 to 25 years, where as you level up it illustrates how you've become more adept at using those skills from your expiriences. </p><p> Now if your character was training as a fighter for 15 or so years, he'd be more likely to train his strength, coordination and weapon proficiencies than his ability to move silently and pick locks.</p><p> Now you can avoid all these problems by starting out as an apprenticed rouge/fighter with rouge as your primary class. This gives you at first level, you get one bonus feat(2 as human) plus normal first level feat for a total of three, +1 fort and ref, 6hp+con, prficiency in all weapons, armor, shields, etc. and 24 +(int mod x4) + 4(human), human with int at 10, = 28 sill points, </p><p>now you can take all thos feats you wanted and still have 34 skill points.</p><p></p><p>This also sets you up nicely to write up a new PrC, to explain how you were trained in subterfuge and combat, OOOOOOOOOOO</p><p>I think I'll steal that idea my self</p></blockquote><p></p>
[QUOTE="~Joseph~, post: 82998, member: 1805"] well, I know that you don't really want to here this, but the ROLE PLAYING resoning behind getting 4xskill points at first level is becase you have been gaining these skills for from anywhere between 16 to 25 years, where as you level up it illustrates how you've become more adept at using those skills from your expiriences. Now if your character was training as a fighter for 15 or so years, he'd be more likely to train his strength, coordination and weapon proficiencies than his ability to move silently and pick locks. Now you can avoid all these problems by starting out as an apprenticed rouge/fighter with rouge as your primary class. This gives you at first level, you get one bonus feat(2 as human) plus normal first level feat for a total of three, +1 fort and ref, 6hp+con, prficiency in all weapons, armor, shields, etc. and 24 +(int mod x4) + 4(human), human with int at 10, = 28 sill points, now you can take all thos feats you wanted and still have 34 skill points. This also sets you up nicely to write up a new PrC, to explain how you were trained in subterfuge and combat, OOOOOOOOOOO I think I'll steal that idea my self [/QUOTE]
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