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Starting to Hate Hexblades
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<blockquote data-quote="Kurotowa" data-source="post: 8317629" data-attributes="member: 27957"><p>Passive aggressive punishment for making choices you don't approve of isn't a more healthy play dynamic. If you want to ban powergaming, then just <em>ban powergaming</em>. Deliberately giving your players a miserable time for picking what they believe if a perfectly acceptable character choice is just ruining everyone's fun.</p><p></p><p>For my part, having played a straight Hexblade PC in a couple year campaign, the subclass is nothing special. What's driving the crazy munchkin builds is multiclassing, and even then like the Zardnaar reported a lot of the builds don't come together until very high level. Even 99% of feats aren't any sort of problem. The real issues are GWF and Sharpshooter, which are well outside the usual power range for feats. Outside of those they're nothing special.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 8317629, member: 27957"] Passive aggressive punishment for making choices you don't approve of isn't a more healthy play dynamic. If you want to ban powergaming, then just [I]ban powergaming[/I]. Deliberately giving your players a miserable time for picking what they believe if a perfectly acceptable character choice is just ruining everyone's fun. For my part, having played a straight Hexblade PC in a couple year campaign, the subclass is nothing special. What's driving the crazy munchkin builds is multiclassing, and even then like the Zardnaar reported a lot of the builds don't come together until very high level. Even 99% of feats aren't any sort of problem. The real issues are GWF and Sharpshooter, which are well outside the usual power range for feats. Outside of those they're nothing special. [/QUOTE]
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Starting to Hate Hexblades
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