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Starting to Hate Hexblades
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<blockquote data-quote="pming" data-source="post: 8319129" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p><u>MM, Pg 8: {Speed}</u></p><p><strong>Fly</strong> <em>"A monster that has a flying speed can use all or part of it's movement to fly. Some monsters have the ability to hover, which makes them hard to knock out of the air (as explained in the rules on flying in the Player's Handbook). Such a monster stops hovering when it dies".</em></p><p></p><p>That's what I'm basing my ruling/interpretation on. First, it says 'all or part'...meaning not 0. Second, it specifically says 'some monsters' have the ability to hover...meaning that most monsters don't. Specifically...I'd say that only monsters that have the Hover ability listed (or convincingly described in it's description),, because it is specified here. That said, I would probably let a 'non-hoverable' creature attempt to 'hover' as best it could...but I'd liken it to strenuous activity/action... like sprinting or jumping. This would mean you can't do anything requiring an Action (like shooting a bow or casting a spell).</p><p></p><p>Now, some DM's might be inclined to allow a Flying critter to move a slow 5'...as the "...part of it's move". This, if allowed, would allow an almost hover...the flier is only moving 5', but this is still at least movement...which, for such rules-oriented DM's/Player's, would open up possibilities to counter or at least hinder/threaten to some degree because they ARE moving. At least in theory.</p><p></p><p>So, my reading of the rules supports my contention of "No listing for Hover...you can't Hover...at least not without great effort". As an aside, I also don't let fliers that don't do it "magically" move slower than 1/2 of their normal Fly rate. There's only so slow a raven or seagull can fly before it drops like a rock! Aerodynamics and Lift don't give no futzes! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8319129, member: 45197"] Hiya! [U]MM, Pg 8: {Speed}[/U] [B]Fly[/B] [I]"A monster that has a flying speed can use all or part of it's movement to fly. Some monsters have the ability to hover, which makes them hard to knock out of the air (as explained in the rules on flying in the Player's Handbook). Such a monster stops hovering when it dies".[/I] That's what I'm basing my ruling/interpretation on. First, it says 'all or part'...meaning not 0. Second, it specifically says 'some monsters' have the ability to hover...meaning that most monsters don't. Specifically...I'd say that only monsters that have the Hover ability listed (or convincingly described in it's description),, because it is specified here. That said, I would probably let a 'non-hoverable' creature attempt to 'hover' as best it could...but I'd liken it to strenuous activity/action... like sprinting or jumping. This would mean you can't do anything requiring an Action (like shooting a bow or casting a spell). Now, some DM's might be inclined to allow a Flying critter to move a slow 5'...as the "...part of it's move". This, if allowed, would allow an almost hover...the flier is only moving 5', but this is still at least movement...which, for such rules-oriented DM's/Player's, would open up possibilities to counter or at least hinder/threaten to some degree because they ARE moving. At least in theory. So, my reading of the rules supports my contention of "No listing for Hover...you can't Hover...at least not without great effort". As an aside, I also don't let fliers that don't do it "magically" move slower than 1/2 of their normal Fly rate. There's only so slow a raven or seagull can fly before it drops like a rock! Aerodynamics and Lift don't give no futzes! ;) ^_^ Paul L. Ming [/QUOTE]
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