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Starting to Hate Hexblades
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<blockquote data-quote="Helldritch" data-source="post: 8320201" data-attributes="member: 6855114"><p>And too often their cool thing is so over power that is exactly the reason why their cool thing isn't allowed in the first place. 5ed is one of the best balanced edition so far. It might not be perfect but at least their take is better than previous editions (I strongly remember the CODZILLA!!!!).</p><p></p><p>The weird MC can easily be stopped with a few homebrew. Some classes should have had exclusive spells or have spells that work in a unique way for them. For example, hunter's mark, in my games requires no concentration IF you are single class ranger. A MC ranger loses that benefit and having access to the spell through a subclass such as Avanger paladin does not give you this benefit. We did the same with Hex and the we see a lot less cheesy MC builds. We gave EK unique spells such as Spell Blade where an EK cast it to get an extra 1d4 arcane damage on all his attacks with his linked weapon (1st level spell, 1 minute duration, no concentration) up casting the spell only upped the duration to 10 min 2nd, 1 hour 3rd, 8 hour 3rd and 24h 5th. And all EK are now staying single classed. As the spell can only be upped by single classed EK. This means that an enlarged EK can add 2d4 to all his attacks.</p><p></p><p>The game does not need more subclasses. It needs more tools for single class subclasses.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8320201, member: 6855114"] And too often their cool thing is so over power that is exactly the reason why their cool thing isn't allowed in the first place. 5ed is one of the best balanced edition so far. It might not be perfect but at least their take is better than previous editions (I strongly remember the CODZILLA!!!!). The weird MC can easily be stopped with a few homebrew. Some classes should have had exclusive spells or have spells that work in a unique way for them. For example, hunter's mark, in my games requires no concentration IF you are single class ranger. A MC ranger loses that benefit and having access to the spell through a subclass such as Avanger paladin does not give you this benefit. We did the same with Hex and the we see a lot less cheesy MC builds. We gave EK unique spells such as Spell Blade where an EK cast it to get an extra 1d4 arcane damage on all his attacks with his linked weapon (1st level spell, 1 minute duration, no concentration) up casting the spell only upped the duration to 10 min 2nd, 1 hour 3rd, 8 hour 3rd and 24h 5th. And all EK are now staying single classed. As the spell can only be upped by single classed EK. This means that an enlarged EK can add 2d4 to all his attacks. The game does not need more subclasses. It needs more tools for single class subclasses. [/QUOTE]
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