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Starting to Hate Hexblades
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<blockquote data-quote="ECMO3" data-source="post: 8321420" data-attributes="member: 7030563"><p>This is a huge problem I think. The rest is not that big a deal and usually easily explained, especially if level up happens on downtime.</p><p></p><p>The Warlock as a class is broken in my opinion because of the pact. It makes little sense and to be honest I don't find it very fun if the DM makes a story out of it either. It becomes a distraction from the campaign unless it is the campaign. And in the latter case that means you have one main PC and bunch of sidekicks.</p><p></p><p>I think they should have done the warlock mechanic different. Through study of dark arts and witchcraft you take the powers from a divine being (they are not given willlingly and there is no pact). You siphon off minute amounts of power from a demigod or other high level power to fuel your spells and abilities. </p><p></p><p>Some of the early D&D warlocks in novels subscribed to this philosophy and you could keep all the current powers and abilities, just get rid of the pact itself which is the most troubling part.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8321420, member: 7030563"] This is a huge problem I think. The rest is not that big a deal and usually easily explained, especially if level up happens on downtime. The Warlock as a class is broken in my opinion because of the pact. It makes little sense and to be honest I don't find it very fun if the DM makes a story out of it either. It becomes a distraction from the campaign unless it is the campaign. And in the latter case that means you have one main PC and bunch of sidekicks. I think they should have done the warlock mechanic different. Through study of dark arts and witchcraft you take the powers from a divine being (they are not given willlingly and there is no pact). You siphon off minute amounts of power from a demigod or other high level power to fuel your spells and abilities. Some of the early D&D warlocks in novels subscribed to this philosophy and you could keep all the current powers and abilities, just get rid of the pact itself which is the most troubling part. [/QUOTE]
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