Starting 'To Slay A Dragon' using D&D Next playtest rules.

jacktannery

Explorer
So I'm on Act II of this now, and I have a 'situation'.

The PCs are trying to reach the dragon's lair to rescue Ariadne, just kidnapped by flying kobolds.

So they have travelled as far as Blackford and are now speaking with the rebels trying to dislodge the bandits, as per the first of the Act 2 plots in the module, and the rebels are suggesting ways of disrupting the bandit's plans. The PCs have discounted all the options, however, because they feel they have no time to (for example) infiltrate the rebel base, if they are to rescue Ariadne. I can't see how this act can possibly work with the PCs racing to the dragon's lair before the poor girl is sacrificed, yet are also expected to spend days and days on unrelated issues.

How do I square this circle?
 

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