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Starting with Legends of Anglerre (FATE)

Vicente

Explorer
Hi!

I'm a DM with a lot of experience running AD&D 2e, DnD 3e, DnD 4e, and Alternity. But lately I have decided to give Legends of Anglerre a try (reading the book was very inspiring).

So, I'm searching for help in a few things :)

- A free adventure to read. If possible for LoA, but well, if not for any other FATE game.
- Blogs, forums,... that talk about FATE and LoA (I have checked Cubicle 7 LoA forums, but they are so dead :( ).
- Tips for a newbie GM using FATE. It's so different from DnD and Alternity that well, I would appreciate if there are things I should keep in mind and so on.

And that's more or less, my game is going to be a trial game in the AD&D Birthright Campaign Setting around Dhoesone (given that LoA has great rules for organizations and Birthright is about that, in case we decide to continue with the game I think they fit pretty well together). Characters will be normal starting characters (3 phases).
 

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I'd be interested to hear any tips about FATE too.

I've read the rules, and as you said, they are so different than what I'm used to. I have a hard time wrapping my mind around the aspects part of it, some positive/negatives are obvious while others are much less so.
 

Having never played FATE or LoA, I can't really help you directly, but I can advise you to visit rpg.net's forums as both of those are very popular there and you will almost certainly be sure to find better help there than here with your needs, IMHO.
 


My best advice for running a LoA game (any Fate game, really) would be to focus first on aspects in any encounter design. What aspects to the characters have that is relevant, what are the aspects of their opponents, and (just as important) what are the aspects of the scene/zones.
 

My best advice for running a LoA game (any Fate game, really) would be to focus first on aspects in any encounter design. What aspects to the characters have that is relevant, what are the aspects of their opponents, and (just as important) what are the aspects of the scene/zones.

Totally agree, it is the strength and unique part of FATe, and would be a real disservice to not use them to their fullest.
 


I am new to FATE and plan to start running it in the near future. It sounds like there may be quite a few of us in this 'new to FATE' boat. I have a lot of the same questions and would appreciate reading through an adventure as well. I've got some specific questions posted in a thread I just started. I'll share any helpful experiences I have. I hope your game gets off to a great start.
 



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