Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Stat Balance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jhaelen" data-source="post: 7211795" data-attributes="member: 46713"><p>That's an interesting observation, and I also happen to be interested in that kind of thing.</p><p></p><p>Actually, I was already a bit worried when I noticed that DEX/CON/WIS was used for AC, making these three stats potentially more desirable than the other three.</p><p>And after the seeing the monster damage progression, I was even more worried about the importance of CON: your character might easily end up as a one-hit-kill for some of the higher level huge monsters...</p><p>(I wonder how necromancers manage to survive in the epic tier?)</p><p></p><p>I don't really like your second solution idea, but I think the first has merit. I'm just not sure about the exact stats to be used for Initiative and HP.</p><p>Perhaps a mix of both ideas might be best:</p><p>Allow for different stats to be applied depending on a character's class. It's just an extension of the idea that different classes use different stats for attack and damage, after all.</p><p></p><p>The big question for me that remains, though: how much of this perceived imbalance is intentional?</p><p>As the druid example shows, the designers are aware that not all stats are equally valuable.</p><p></p><p>I guess it's best not to make any changes before playtesting confirms that there is indeed a problem. Too much prophylactic theorycrafting may hurt balance more than using the rules as written.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 7211795, member: 46713"] That's an interesting observation, and I also happen to be interested in that kind of thing. Actually, I was already a bit worried when I noticed that DEX/CON/WIS was used for AC, making these three stats potentially more desirable than the other three. And after the seeing the monster damage progression, I was even more worried about the importance of CON: your character might easily end up as a one-hit-kill for some of the higher level huge monsters... (I wonder how necromancers manage to survive in the epic tier?) I don't really like your second solution idea, but I think the first has merit. I'm just not sure about the exact stats to be used for Initiative and HP. Perhaps a mix of both ideas might be best: Allow for different stats to be applied depending on a character's class. It's just an extension of the idea that different classes use different stats for attack and damage, after all. The big question for me that remains, though: how much of this perceived imbalance is intentional? As the druid example shows, the designers are aware that not all stats are equally valuable. I guess it's best not to make any changes before playtesting confirms that there is indeed a problem. Too much prophylactic theorycrafting may hurt balance more than using the rules as written. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Stat Balance
Top