#### keterys

##### First Post

Problem:

At the moment, several stats are derived from a median value of statistics. This is a good thing, in that it prevents overfocus in one ability to dominate your statistics. Those stats are:

AC: Dex, Con, Wis

PD: Str, Dex, Con

MD: Int, Wis, Cha

However, two other important combat statistics do not see similar treatment:

HP (and Recovery bonus): Con

Init: Dex

Further, those same two stats (Dex + Con) allow you to maximize your AC and PD, the two most attacked defenses.

Ergo, mathematically speaking, those who can focus on Dex and Con may choose to gain a notable advantage in statistics over those who do not.

--

Solution Idea 1)

Add HP and Init to the same stat treatment as the other stats:

Init: Dex, Int, Wis

HP: Str, Con, Cha

Note, I picked those stats based on what I felt made sense for them first, in case you're wondering.

I now examine to see if that helps balance things at all. We now see that of the 15 ability spots, each stat shows up 2 or 3 times, and further that there's no additional overlap between Dex and Con. Dex, Con, and Wis have a slight potential edge, but overall that's a better spread than I expected at first pass.

Anyone see any problem with that approach? Somewhere it screws up?

Solution Idea 2 is a little more wild)

For each of your abilities (Str,Dex,Con,Int,Wis,Cha), choose one derived statistic to apply it - probably limited to the ranges mentioned in #1. Note that there's only 5 derived, so you can skip one stat. One dump stat seems reasonable, but you _could_ choose to add yet another derived statistic to further the exercise.

Example:

The elf ranger (S12, D20, C16, I10, W14, Ch8) looks at the list and decides his Cha is his dump stat, so splits the other 5 up like so:

AC: Dex +5

PD: Str +1

MD: Int +0

Init: Wis +2

HP: Con +3

Note that #2 will result in a greater deviation than standard play. Comparison using the above character:

Standard:

AC uses Con for +3

PD uses Con for +3

MD uses Int for +0

Init uses Dex for +5

HP uses Con for +3

It is worth note that a standard version of the character might instead choose to have a Dex 20, Con 18, upping AC, PD, and HP at the cost of -1 to some skill checks, since their Str, Wis, and Cha are immaterial for their figured statistics.

Any other ideas much appreciated.