AZER CR 2
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Always LN Medium Outsider (Extraplanar, Fire)
Init +1; Senses darkvision 60 ft.; Notice +6
Languages Common, Ignan
Str +1, Dex +1, Con +1, Int +1, Wis +1, Cha -1
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AC 23 (+4 scale mail, +1 Dex, +6 natural), touch 11, flat-footed 22
hp 11 (2 HD )
Immune fire
SR 13
Fort 15, Ref 15, Will 15
Weakness vulnerable to cold
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Spd 20 ft in scale mail (4 squares); base speed 30 ft.
Melee warhammer 14 (1d8+1/x3 plus 1 fire)
Ranged shortspear 14 (1d6+1 plus 1 fire)
Space 5 ft; Reach 5 ft
Base Atk 13; Grp 14
Atk Options Power Attack
Combat Gear gear
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SQ heat
Feats Power Attack
Skills Appraise +6, Climb +0, Craft (any two) +6, Hide +0, Intimidate +4, Jump -6, Notice +6, Search +6
Possessions (600 gp)
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Environment Elemental Plane of Fire
Organization Solitary, pair, team (3–4), squad (11–20 plus 2 3rd-level sergeants and 1 leader of 3rd–6th level), or clan (30–100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Treasure Standard coins; double goods (nonflammables only); standard items (nonflammables only)
Advancement By character class
Favored Class Fighter
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Heat (Ex): An azer’s body is intensely hot, so its unarmed attacks deal extra fire damage. Its metallic weapons also conduct this heat.