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Stat block for a CR3 villain sorcerer
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<blockquote data-quote="Tobold" data-source="post: 7052891" data-attributes="member: 6691663"><p>So here is a stat block I prepared:</p><p>[ATTACH]82129[/ATTACH]</p><p>If I calculate CR just from AC, hit points, to hit and damage of the melee attack, the CR is 1/2. (Defensive CR of 1 after adjustment for high AC, offensive CR of 1/4)</p><p></p><p>But now consider the rule on DMG page 278 that says to calculate the expected damage of the first three turns and base the offensive CR on that. If the sorcerer casts Shatter on two players in round one that is 27 points of damage on average; round 2 Magic Missile deals 10 points of damage; round three a Burning Hands on two players deals 21 damage. Total damage 58, or 19 per round, with a save DC of 14 for an offensive CR of 4, overall CR of 3.</p><p></p><p>If I changed the level 3 spells to Fireball and Lightning Bolt, the sorcerer would deal an average damage over the first three turns of (84 + 56 + 27)/3 = 56 damage, for an offensive CR of 7 (after adjustment downwards for the low spell save DC), overall CR of 4. So I do think that the selection of spells does affect CR.</p></blockquote><p></p>
[QUOTE="Tobold, post: 7052891, member: 6691663"] So here is a stat block I prepared: [ATTACH=CONFIG]82129._xfImport[/ATTACH] If I calculate CR just from AC, hit points, to hit and damage of the melee attack, the CR is 1/2. (Defensive CR of 1 after adjustment for high AC, offensive CR of 1/4) But now consider the rule on DMG page 278 that says to calculate the expected damage of the first three turns and base the offensive CR on that. If the sorcerer casts Shatter on two players in round one that is 27 points of damage on average; round 2 Magic Missile deals 10 points of damage; round three a Burning Hands on two players deals 21 damage. Total damage 58, or 19 per round, with a save DC of 14 for an offensive CR of 4, overall CR of 3. If I changed the level 3 spells to Fireball and Lightning Bolt, the sorcerer would deal an average damage over the first three turns of (84 + 56 + 27)/3 = 56 damage, for an offensive CR of 7 (after adjustment downwards for the low spell save DC), overall CR of 4. So I do think that the selection of spells does affect CR. [/QUOTE]
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Stat block for a CR3 villain sorcerer
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