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Stat block for a CR3 villain sorcerer
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<blockquote data-quote="Quickleaf" data-source="post: 7052939" data-attributes="member: 20323"><p>[MENTION=6691663]Tobold[/MENTION] Pretty sure that's exactly what Imaculata meant, it's just his first sentence was a typo.</p><p></p><p>I think you've estimated the Challenge rating of your dragon sorcerer villain very well...but I would make some different assumptions about how I'd run him at the table.</p><p></p><p>First, he needs some muscle to protect him or he's going to go down hard and fast.</p><p></p><p>Second, I'd assume that he has enough forewarning of the PCs that he has 1 round before combat begins to cast <em>blink</em>. But even if he doesn't get to cast it in advance, <em>blink</em> is a sufficient game-changer at lower levels (when PCs can't perceive/enter the Ethereal Plane), that it would both define the fight and likely extend the number of rounds out about 5 (these are the hypothetical rounds used to calculate DPR). </p><p></p><p>Third, while he's on the Ethereal Plane, he could use something to do besides watching and moving. Currently he has no spells that will help him while on the Ethereal (since all his spells besides <em>blink</em> are offensive, and low-level PCs generally can't reach the Ethereal on their own devices). In particular, I'd consider replacing <em>crown of madness</em> or <em>stinking cloud</em> with something non-offensive.</p><p></p><p>Fourth, you could even give him an extra proficient saving throw, and with three proficient saves he'd get a +2 effective AC boost, making his defensive CR 2. And 4 + 2 / 2 still gives you a CR of 3.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7052939, member: 20323"] [MENTION=6691663]Tobold[/MENTION] Pretty sure that's exactly what Imaculata meant, it's just his first sentence was a typo. I think you've estimated the Challenge rating of your dragon sorcerer villain very well...but I would make some different assumptions about how I'd run him at the table. First, he needs some muscle to protect him or he's going to go down hard and fast. Second, I'd assume that he has enough forewarning of the PCs that he has 1 round before combat begins to cast [I]blink[/I]. But even if he doesn't get to cast it in advance, [I]blink[/I] is a sufficient game-changer at lower levels (when PCs can't perceive/enter the Ethereal Plane), that it would both define the fight and likely extend the number of rounds out about 5 (these are the hypothetical rounds used to calculate DPR). Third, while he's on the Ethereal Plane, he could use something to do besides watching and moving. Currently he has no spells that will help him while on the Ethereal (since all his spells besides [I]blink[/I] are offensive, and low-level PCs generally can't reach the Ethereal on their own devices). In particular, I'd consider replacing [I]crown of madness[/I] or [I]stinking cloud[/I] with something non-offensive. Fourth, you could even give him an extra proficient saving throw, and with three proficient saves he'd get a +2 effective AC boost, making his defensive CR 2. And 4 + 2 / 2 still gives you a CR of 3. [/QUOTE]
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