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Stat bumps from level increase
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<blockquote data-quote="BobTheNob" data-source="post: 5842420" data-attributes="member: 82425"><p>THis is another one of those "It was great when I first saw it, after playing it I realised I dont like it".</p><p></p><p>3e came in with point buy stats and increases per level, the 4e polished it up. But by this stage stat increasing had stopped being complimentary to your characters growth and had simply becomes a requirement, meaning the entire reason for having the stat increase had lost its charm for me.</p><p></p><p>If they could find a way of every stat having value for every class, that might be different, but even then it wouldnt fly because of the "every class has a primary stat" approach, meaning stacking one is always the way to go, and since every player will innevitably do that, monster design has to cater for this, and your back into the same arms race again where stat growth is mandatory.</p><p></p><p>Got to admit, Im looking back to when stats were random and helped define your character rather than just being a set of min-max dials.</p><p></p><p>Im kinda taken by what DCC does in that it sais "Roll up 4, and one of them is your starting point". You wont end up with a Juggernaught, but to me thats kinda the point. See this link for a tool for rolling up 0-level characters for the DCC system</p><p></p><p><a href="http://jmarrdesign.com/dcc/" target="_blank">Dungeon Crawl Cassics 0-Level Party Generator</a></p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5842420, member: 82425"] THis is another one of those "It was great when I first saw it, after playing it I realised I dont like it". 3e came in with point buy stats and increases per level, the 4e polished it up. But by this stage stat increasing had stopped being complimentary to your characters growth and had simply becomes a requirement, meaning the entire reason for having the stat increase had lost its charm for me. If they could find a way of every stat having value for every class, that might be different, but even then it wouldnt fly because of the "every class has a primary stat" approach, meaning stacking one is always the way to go, and since every player will innevitably do that, monster design has to cater for this, and your back into the same arms race again where stat growth is mandatory. Got to admit, Im looking back to when stats were random and helped define your character rather than just being a set of min-max dials. Im kinda taken by what DCC does in that it sais "Roll up 4, and one of them is your starting point". You wont end up with a Juggernaught, but to me thats kinda the point. See this link for a tool for rolling up 0-level characters for the DCC system [url=http://jmarrdesign.com/dcc/]Dungeon Crawl Cassics 0-Level Party Generator[/url] [/QUOTE]
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Community
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Stat bumps from level increase
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