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Stat bumps from level increase
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<blockquote data-quote="howandwhy99" data-source="post: 5842556" data-attributes="member: 3192"><p>Think if guaranteed by level Stat Bumps were made optional / modular. </p><p></p><p>How difficult would this be to design for?</p><p>How would products with stats like the Monster Manual need to be changed?</p><p>What do these add to the game?</p><p>What are the representing in the game world?</p><p>Could some other method of Stat Bumps be used?</p><p></p><p></p><p>[sblock]</p><p>I don't have these tied to increasing class levels in my game, but it is possible to magically and through training raise stats. It's simply takes time and that time could better off used to improve elsewhere. </p><p></p><p>Also, I like characters with variance. So 15 STR really is more the mean average for the PC than a level of physical fitness. Their increases cost more the higher the score goes up. So +1 costs 1, +2 2, It doesn't matter if they start at 15 STR or 3.[/sblock]</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5842556, member: 3192"] Think if guaranteed by level Stat Bumps were made optional / modular. How difficult would this be to design for? How would products with stats like the Monster Manual need to be changed? What do these add to the game? What are the representing in the game world? Could some other method of Stat Bumps be used? [sblock] I don't have these tied to increasing class levels in my game, but it is possible to magically and through training raise stats. It's simply takes time and that time could better off used to improve elsewhere. Also, I like characters with variance. So 15 STR really is more the mean average for the PC than a level of physical fitness. Their increases cost more the higher the score goes up. So +1 costs 1, +2 2, It doesn't matter if they start at 15 STR or 3.[/sblock] [/QUOTE]
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Stat bumps from level increase
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