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<blockquote data-quote="KDLadage" data-source="post: 58112" data-attributes="member: 88"><p><strong>Thesal G'vard</strong></p><p></p><p><span style="font-size: 15px"><strong>THESAL G'VARD</strong></span></p><p><span style="font-size: 10px"><strong>Huge (long) Magical Beast</strong></span></p><p><span style="font-family: 'courier new'">========================================</span></p><p><strong>Hit Dice </strong>: 12d10+60 (126)</p><p><strong>Initiative </strong>: +5 (+1 Dex, +4 Improved Initiative)</p><p><strong>Speed </strong>: 40 ft. (see below)</p><p><strong>Armor Class </strong>: 16 (-2 Size, +1 Dex, +7 Natural)</p><p><strong>Attacks </strong>: 2 Claws +18 melee, Bite +16 melee, Tail +16 melee</p><p><strong>Damage </strong>: Claws 2d8+8, Bite 4d6+4, Tail 1d8+4</p><p><strong>Face/Reach </strong>: 10 ft. by 20 ft. / 10 ft.</p><p><strong>Special Attacks </strong>: Frightful Presence, Improved Grab</p><p><strong>Special Qualities </strong>: Damage Reduction 10/+1, Dark vision (60 ft.), Low Light Vision, Sprint</p><p><strong>Saves </strong>: Fort +13, Ref +9, Will +5</p><p><strong>Abilities </strong>: Str 26, Dex 12, Con 21, Int 5, Wis 12, Cha 11</p><p><strong>Skills </strong>: Animal Empathy +4, Climb +10, Jump +10, Listen +4, Move Silently +4, Spot +5</p><p><strong>Feats </strong>: Combat Reflexes, Improved Initiative, Multi-Attack</p><p><span style="font-family: 'courier new'">----------------------------------------</span></p><p><strong>Climate/Terrain </strong>: Any land (Cold)</p><p><strong>Organization </strong>: Solitary, Pair (2), Team (2-5), Pride (5-20)</p><p><strong>Challenge Rating </strong>: 12</p><p><strong>Treasure </strong>: None</p><p><strong>Alignment </strong>: Usually neutral</p><p><strong>Advancement </strong>: 13-15 HD (Huge), 16-24 HD (Gargantuan), 25-36 HD (Colossal)</p><p><span style="font-family: 'courier new'">========================================</span></p><p><strong>DESCRIPTION</strong>: {<span style="color: yellow">BEGIN CLOSED CONTENT</span>} The name breaks down to: <strong>Thesal</strong> (Ghora: <em>powerful, strong</em>); <strong>G'vard</strong> (Ghora: <em>enchanted beast, magical creature, of or related to Dragons</em>) -- hense <strong>Powerful Enchanted Beast</strong>. And that describes the Thesal G'vard perfectly.</p><p></p><p>These creatures were created by Gho'tal (the lesser) several years after his masterpiece in slavery was completed, the Elgarph. Thesal G'vards range in size from 30 ft. long (head to tip of tail) to well over four times that size. Gho'tal originally created six specimens; today, the Ghoraxian Army boasts between 2900 and 3000 at any given time. The population reached a peak of about 12,000 in the year 1632, however, constant control of the beasts became a problem for the Ghoraxian Army, and so a law was instituted limiting the population to no more than 3000 at any given time. Controls on the population were slowly bread into the beasts including a limited lifespan (G'vards live to be an average of 15 years old, much like a good guard dog) and longer gestation periods (31 months).</p><p></p><p>Wild Thesal G'vards exists; the Ghoraxian Army has standing orders to destroy any that they see. Once a Thesal G'vard is fully grown (between 18 and 24 months old), they are no longer considered trainable. On no less than six occasions, the Ghoraxian Army has attempted to train G'vards as mounts; so far this has been a fruitless pursuit. {<span style="color: yellow">END CLOSED CONTENT</span>}</p><p></p><p><strong>COMBAT</strong>: One of the deadliest foes that one could face is a Pride of Thesal G'vards. They are cunning and quite organized when hunting in a Team or a Pride. They prefer to attack from multiple directions, making their Gaze attack more effective.</p><p></p><p><strong>Frightful Presence (Ex)</strong>: Thesal G’vards have a rather frightful appearance that can be very unsettling to foes. With a full round action, the Thesal G’vard can stand upon its hind legs and roar, causing all within 60 ft. to make a Will save (DC 16) or be frightened (see Core Rulebook II, page 84) for 5d6 rounds.</p><p></p><p><strong>Improved Grab (Ex)</strong>: If a Thesal G’vard makes a successful melee attack with it’s claws against a foe that is at least one size class smaller than it (Large or smaller), it deals normal damage and may attempt a grapple immediately without suffering an attack of opportunity. A Thesal G’vard’s grapple check is +28. All normal grapple effects apply (see Core Rulebook III, page 9); additionally, the Thesal G’vard’s Bite attack gains a +4 circumstance bonus to all To Hit rolls against the grappled foe.</p><p></p><p><strong>Damage Reduction (Ex)</strong>: Thesal G’vards have Damage Reduction 10/+1. In addition to +1 weapons, this Damage Reduction is ignored by Acid-based attacks.</p><p></p><p><strong>Dark Vision (Ex)</strong>: Thesal G’vards have Dark Vision to a range of 60 ft. Beyond 60 ft., they still have Low Light Vision.</p><p></p><p><strong>Low Light Vision (Ex)</strong>: Thesal G’vards have Low Light Vision.</p><p></p><p><strong>Sprint (Ex)</strong>: Once every thirty minutes, a Thesal G’vard can take a charge action to move ten times its normal speed (400 ft.)</p><p></p><p><img src="http://www.d20reviews.com/admin/prods/d20.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><span style="font-family: 'arial'"><span style="font-size: 9px">(All material in this post is copyright 2002, Jagged Edge Games, all rights reserved. All material not designated as CLOSED CONTENT is designated OPEN CONTENT under the conditions of the <a href="http://www.wizards.com/d20/files/OGLv1.0a.rtf" target="_blank">Open Gaming License</a> and the <a href="http://www.wizards.com/d20/files/d20stlv2.rtf" target="_blank">d20 System Trademark License</a>.)</span></span></p></blockquote><p></p>
[QUOTE="KDLadage, post: 58112, member: 88"] [b]Thesal G'vard[/b] [size=4][b]THESAL G'VARD[/b][/size] [size=2][b]Huge (long) Magical Beast[/b][/size] [font=courier new]========================================[/font] [b]Hit Dice [/b]: 12d10+60 (126) [b]Initiative [/b]: +5 (+1 Dex, +4 Improved Initiative) [b]Speed [/b]: 40 ft. (see below) [b]Armor Class [/b]: 16 (-2 Size, +1 Dex, +7 Natural) [b]Attacks [/b]: 2 Claws +18 melee, Bite +16 melee, Tail +16 melee [b]Damage [/b]: Claws 2d8+8, Bite 4d6+4, Tail 1d8+4 [b]Face/Reach [/b]: 10 ft. by 20 ft. / 10 ft. [b]Special Attacks [/b]: Frightful Presence, Improved Grab [b]Special Qualities [/b]: Damage Reduction 10/+1, Dark vision (60 ft.), Low Light Vision, Sprint [b]Saves [/b]: Fort +13, Ref +9, Will +5 [b]Abilities [/b]: Str 26, Dex 12, Con 21, Int 5, Wis 12, Cha 11 [b]Skills [/b]: Animal Empathy +4, Climb +10, Jump +10, Listen +4, Move Silently +4, Spot +5 [b]Feats [/b]: Combat Reflexes, Improved Initiative, Multi-Attack [font=courier new]----------------------------------------[/font] [b]Climate/Terrain [/b]: Any land (Cold) [b]Organization [/b]: Solitary, Pair (2), Team (2-5), Pride (5-20) [b]Challenge Rating [/b]: 12 [b]Treasure [/b]: None [b]Alignment [/b]: Usually neutral [b]Advancement [/b]: 13-15 HD (Huge), 16-24 HD (Gargantuan), 25-36 HD (Colossal) [font=courier new]========================================[/font] [b]DESCRIPTION[/b]: {[color=yellow]BEGIN CLOSED CONTENT[/color]} The name breaks down to: [b]Thesal[/b] (Ghora: [i]powerful, strong[/i]); [b]G'vard[/b] (Ghora: [i]enchanted beast, magical creature, of or related to Dragons[/i]) -- hense [b]Powerful Enchanted Beast[/b]. And that describes the Thesal G'vard perfectly. These creatures were created by Gho'tal (the lesser) several years after his masterpiece in slavery was completed, the Elgarph. Thesal G'vards range in size from 30 ft. long (head to tip of tail) to well over four times that size. Gho'tal originally created six specimens; today, the Ghoraxian Army boasts between 2900 and 3000 at any given time. The population reached a peak of about 12,000 in the year 1632, however, constant control of the beasts became a problem for the Ghoraxian Army, and so a law was instituted limiting the population to no more than 3000 at any given time. Controls on the population were slowly bread into the beasts including a limited lifespan (G'vards live to be an average of 15 years old, much like a good guard dog) and longer gestation periods (31 months). Wild Thesal G'vards exists; the Ghoraxian Army has standing orders to destroy any that they see. Once a Thesal G'vard is fully grown (between 18 and 24 months old), they are no longer considered trainable. On no less than six occasions, the Ghoraxian Army has attempted to train G'vards as mounts; so far this has been a fruitless pursuit. {[color=yellow]END CLOSED CONTENT[/color]} [b]COMBAT[/b]: One of the deadliest foes that one could face is a Pride of Thesal G'vards. They are cunning and quite organized when hunting in a Team or a Pride. They prefer to attack from multiple directions, making their Gaze attack more effective. [b]Frightful Presence (Ex)[/b]: Thesal G’vards have a rather frightful appearance that can be very unsettling to foes. With a full round action, the Thesal G’vard can stand upon its hind legs and roar, causing all within 60 ft. to make a Will save (DC 16) or be frightened (see Core Rulebook II, page 84) for 5d6 rounds. [b]Improved Grab (Ex)[/b]: If a Thesal G’vard makes a successful melee attack with it’s claws against a foe that is at least one size class smaller than it (Large or smaller), it deals normal damage and may attempt a grapple immediately without suffering an attack of opportunity. A Thesal G’vard’s grapple check is +28. All normal grapple effects apply (see Core Rulebook III, page 9); additionally, the Thesal G’vard’s Bite attack gains a +4 circumstance bonus to all To Hit rolls against the grappled foe. [b]Damage Reduction (Ex)[/b]: Thesal G’vards have Damage Reduction 10/+1. In addition to +1 weapons, this Damage Reduction is ignored by Acid-based attacks. [b]Dark Vision (Ex)[/b]: Thesal G’vards have Dark Vision to a range of 60 ft. Beyond 60 ft., they still have Low Light Vision. [b]Low Light Vision (Ex)[/b]: Thesal G’vards have Low Light Vision. [b]Sprint (Ex)[/b]: Once every thirty minutes, a Thesal G’vard can take a charge action to move ten times its normal speed (400 ft.) [img]http://www.d20reviews.com/admin/prods/d20.gif[/img] [font=arial][size=1](All material in this post is copyright 2002, Jagged Edge Games, all rights reserved. All material not designated as CLOSED CONTENT is designated OPEN CONTENT under the conditions of the [url=http://www.wizards.com/d20/files/OGLv1.0a.rtf]Open Gaming License[/url] and the [url=http://www.wizards.com/d20/files/d20stlv2.rtf]d20 System Trademark License[/url].)[/size][/font] [/QUOTE]
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