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<blockquote data-quote="RandyWalker" data-source="post: 64089" data-attributes="member: 595"><p>Drommik</p><p>Huge (long) Dragon (Air)</p><p>======================================== </p><p>Hit Dice : 15d10+60 (130) </p><p>Initiative : +5 (+1 Dex, +4 Improved Initiative) </p><p>Speed : 40 ft.</p><p>Armor Class : 20 (-2 Size, +1 Dex, +11 Natural) </p><p>Attacks : 2 Claws +18 melee, Bite +16 melee, Tail +16 melee </p><p>Damage : Claws 2d8+8, Bite 4d6+4, Tail 1d8+4 </p><p>Face/Reach : 10 ft. by 20 ft. / 10 ft. </p><p>Special Attacks : Spells, Breath Weapon, Frightful Presence</p><p>Special Qualities : Darkvision (60 ft.), Low Light Vision</p><p>Saves : Fort +14, Ref +10, Will +6 </p><p>Abilities : Str 26, Dex 12, Con 21, Int 12, Wis 16, Cha 10 </p><p>Skills : Concentration +20, Jump +12, Listen +16, Spot +9 </p><p>Feats : Combat Reflexes, Improved Initiative, Alertness</p><p>---------------------------------------- </p><p>Climate/Terrain : Temperate Forest, Hills </p><p>Organization : Solitary, Pair (2) </p><p>Challenge Rating : 16 </p><p>Treasure : 2x standard </p><p>Alignment : Usually chaotic neutral </p><p>Advancement : 15-18 HD (Huge), 18-26 HD (Gargantuan), 26-40 HD (Colossal) </p><p>======================================== </p><p>DESCRIPTION: Drommiks are descended from the first dragons. They are fiercely loyal, but are free spirited and wander from place to place. A drommik is covered in tiny, hard bluish green scales that slowly lighten to sky-blue with age. Their eyes are vibrant blue. A drommik only nests to raise a clutch of eggs. Drommiks mate for life.</p><p></p><p>COMBAT: Drommiks are very aggressive. A drommik will defend its mate even if it costs its own life.</p><p></p><p>Spells: Drommiks cast divine spells and spells from the Air domain as an 11th level cleric.</p><p></p><p>Breath Weapon (Su): Once every 4 rounds, a drommik can breath forth a gust of wind 20 feet wide and 60 feet long. Save versus DC 22 or take 10d6 points of damage. A successful save results in no damage. Creatures size Small and smaller are blown back 60 feet. Small and smaller creatures are still blown back 30 feet when they save successfully.</p><p> </p><p>Frightful Presence (Su): Drommiks have a rather frightful appearance that can be very unsettling to foes. All within 60 ft. must make a Will save (DC 16) once every 10 rounds or be frightened (see Core Rulebook II, page 84) for 5d6 rounds. If a player succeeds twice in a row, he can no longer be frightened by Drommiks that day. </p><p></p><p>Darkvision (Ex): Drommiks have Darkvision to a range of 60 ft. Beyond 60 ft., they still have Low Light Vision. </p><p></p><p>Low Light Vision (Ex): Drommiks have Low Light Vision.</p></blockquote><p></p>
[QUOTE="RandyWalker, post: 64089, member: 595"] Drommik Huge (long) Dragon (Air) ======================================== Hit Dice : 15d10+60 (130) Initiative : +5 (+1 Dex, +4 Improved Initiative) Speed : 40 ft. Armor Class : 20 (-2 Size, +1 Dex, +11 Natural) Attacks : 2 Claws +18 melee, Bite +16 melee, Tail +16 melee Damage : Claws 2d8+8, Bite 4d6+4, Tail 1d8+4 Face/Reach : 10 ft. by 20 ft. / 10 ft. Special Attacks : Spells, Breath Weapon, Frightful Presence Special Qualities : Darkvision (60 ft.), Low Light Vision Saves : Fort +14, Ref +10, Will +6 Abilities : Str 26, Dex 12, Con 21, Int 12, Wis 16, Cha 10 Skills : Concentration +20, Jump +12, Listen +16, Spot +9 Feats : Combat Reflexes, Improved Initiative, Alertness ---------------------------------------- Climate/Terrain : Temperate Forest, Hills Organization : Solitary, Pair (2) Challenge Rating : 16 Treasure : 2x standard Alignment : Usually chaotic neutral Advancement : 15-18 HD (Huge), 18-26 HD (Gargantuan), 26-40 HD (Colossal) ======================================== DESCRIPTION: Drommiks are descended from the first dragons. They are fiercely loyal, but are free spirited and wander from place to place. A drommik is covered in tiny, hard bluish green scales that slowly lighten to sky-blue with age. Their eyes are vibrant blue. A drommik only nests to raise a clutch of eggs. Drommiks mate for life. COMBAT: Drommiks are very aggressive. A drommik will defend its mate even if it costs its own life. Spells: Drommiks cast divine spells and spells from the Air domain as an 11th level cleric. Breath Weapon (Su): Once every 4 rounds, a drommik can breath forth a gust of wind 20 feet wide and 60 feet long. Save versus DC 22 or take 10d6 points of damage. A successful save results in no damage. Creatures size Small and smaller are blown back 60 feet. Small and smaller creatures are still blown back 30 feet when they save successfully. Frightful Presence (Su): Drommiks have a rather frightful appearance that can be very unsettling to foes. All within 60 ft. must make a Will save (DC 16) once every 10 rounds or be frightened (see Core Rulebook II, page 84) for 5d6 rounds. If a player succeeds twice in a row, he can no longer be frightened by Drommiks that day. Darkvision (Ex): Drommiks have Darkvision to a range of 60 ft. Beyond 60 ft., they still have Low Light Vision. Low Light Vision (Ex): Drommiks have Low Light Vision. [/QUOTE]
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