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State of the mystic
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<blockquote data-quote="cbwjm" data-source="post: 7609724" data-attributes="member: 6788732"><p>I did like the last version of the mystic, it still needed some work but on the whole, I thought it was pretty cool. I even went and replaced the four elements monk with the elemental psionic powers instead allowing them to choose a new discipline on each subclass level and using ki points to power psionics. </p><p></p><p>The work Mearls was doing with cantrips powers that were expandable with spell slots was interesting although I don't like spell slots for psionics (Actually I don't like spell slots for magic, but I like them even less for psionics). This is similar to the psionics of 4e that let you boost your at-wills making them more powerful.</p><p></p><p>I'm not sure what the best way of managing psionics would be, perhaps wild talents (warlock invocations) would be a good addition. I'd like to see psi disciplines come back but that is likely just going to be something that is the focus of a subclass and judging by the backlash on the themed warlock invocations I wouldn't be surprised if people were against wild talents that required having the telepathy discipline to choose.</p><p></p><p>Some things I would not like is psionics with levels like in 3e, I thought that was terrible implementation of psionics. I wouldn't like to see the various skills checks of 2e to activate a power either, that can all be covered via the standard attack or save of 5e.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7609724, member: 6788732"] I did like the last version of the mystic, it still needed some work but on the whole, I thought it was pretty cool. I even went and replaced the four elements monk with the elemental psionic powers instead allowing them to choose a new discipline on each subclass level and using ki points to power psionics. The work Mearls was doing with cantrips powers that were expandable with spell slots was interesting although I don't like spell slots for psionics (Actually I don't like spell slots for magic, but I like them even less for psionics). This is similar to the psionics of 4e that let you boost your at-wills making them more powerful. I'm not sure what the best way of managing psionics would be, perhaps wild talents (warlock invocations) would be a good addition. I'd like to see psi disciplines come back but that is likely just going to be something that is the focus of a subclass and judging by the backlash on the themed warlock invocations I wouldn't be surprised if people were against wild talents that required having the telepathy discipline to choose. Some things I would not like is psionics with levels like in 3e, I thought that was terrible implementation of psionics. I wouldn't like to see the various skills checks of 2e to activate a power either, that can all be covered via the standard attack or save of 5e. [/QUOTE]
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