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State of the mystic
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<blockquote data-quote="Fenris-77" data-source="post: 7609756" data-attributes="member: 6993955"><p>I might prefer them to go with key skills and skill trees. So you'd have basic abilities (lets call them Facets) that were gates to related abilities that would themselves be gated by level, or whatever. Let's pretend for a second there were 7 basic psionic Facets and a Psion started with one or two, and gained additional ones every so many levels. These would function like class abilities and could scale by level. On top of that, you have a second class of abilities that work like Invocations - these have prerequisites including a facet, plus perhaps other invocations and character level. The Invocations could be a combination of one-off powers plus a core set of interlinked invocations that build on each other.</p><p></p><p>Each facet plus invocations would scale and have a capstone ability (like pretty much any skill tree in a video game). If there were enough to pick from characters would have to chose to go broad or deep. The whole system could run on a points engine, but could just as easily run as leveled abilities without points.</p><p></p><p>You could take that basic idea and use the 7 disciplines from 3e, or you could change it up to make things more unique. I like it because it doesn't use spell slots and doesn't have to run on a points engine that involves more math than I prefer to see at the table. If you add in a modest number of psionic charges that can be used to power up certain abilities you get that flexible points feel without having to track a huge point pool.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7609756, member: 6993955"] I might prefer them to go with key skills and skill trees. So you'd have basic abilities (lets call them Facets) that were gates to related abilities that would themselves be gated by level, or whatever. Let's pretend for a second there were 7 basic psionic Facets and a Psion started with one or two, and gained additional ones every so many levels. These would function like class abilities and could scale by level. On top of that, you have a second class of abilities that work like Invocations - these have prerequisites including a facet, plus perhaps other invocations and character level. The Invocations could be a combination of one-off powers plus a core set of interlinked invocations that build on each other. Each facet plus invocations would scale and have a capstone ability (like pretty much any skill tree in a video game). If there were enough to pick from characters would have to chose to go broad or deep. The whole system could run on a points engine, but could just as easily run as leveled abilities without points. You could take that basic idea and use the 7 disciplines from 3e, or you could change it up to make things more unique. I like it because it doesn't use spell slots and doesn't have to run on a points engine that involves more math than I prefer to see at the table. If you add in a modest number of psionic charges that can be used to power up certain abilities you get that flexible points feel without having to track a huge point pool. [/QUOTE]
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