Stats for a peg leg?

Kunimatyu

First Post
I'm running the Savage Tide Adventure Path, and since the mod tends to be very lethal for an average party, I've borrowed some rules from Skull and Bones d20. Each player has 1d4+1 "lives" that I've rolled secretly; whenever they're reduced to below -10, I try to whisk them offscreen. Some time later, they return, and give a suitably piratical tale as to how they managed to survive and return to the party. (think the bit in Pirates of the Carribbean where one of the sailors is telling Will how Jack escaped a deserted island -- "and he roped himself a couple o' sea turtles! Aye, sea turtles!")

When they return, I also roll on an Afflictions table from Skull and Bones to determine what result they get. Last session, two guys died to ravenous zombie pirates in the caves beneath Parrot Island, and while one ended up with a rakish scar(+1 Cha), the other guy lost a leg(-10 movement, -2 Reflex, -2 on all Str/Dex-based skills, I think). The player wants to get a peg leg, and I'm curious if anyone has any other thoughts on peg leg stats, either where they're located or what they should be. I may just go with the numbers above, but I'd like to hear some other ideas too.
 

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Off the top of my head, I'd imagine you could halve the penalties for losing the leg. I would imagine a peg leg would afford a little extra mobility but of course, not nearly so much as the original leg.

A few other thoughts. I'm just tossing these out rapidly so if anything sounds a bit out of whack it probably is.

1: Perhaps he gains a natural slam attack? something like 1d4+1/2 str? Would be awesome if he could get a +1 flaming burst peg leg. :)
2: A hollowed out leg could be handy for storing small items.
3: If it's weighted in the bottom it might provide a measure of stability. Say, a bonus against trips and bull rushs. Although, possibly at the expense of movement.
4: +1 ac to represent that part of the character is now dense material? Like the slam attack idea, maybe this could be enchanted. Possibly even taking the place of the normal shoes/boots slot for magic items. An AC bonus would be particularly appropriate if it's made of a tougher material than wood.
5: Work a wand into the thing. Go go Leg of Fireball!
 

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