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<blockquote data-quote="prosfilaes" data-source="post: 5462819" data-attributes="member: 40166"><p>I've been working on and off on my own campaign setting, and I want orcs and goblins to be feasible for PCs. So I went back to the bestiary and boosted their stats a little.</p><p></p><p>Fvan Orcs</p><p></p><p>These orcs from the western side of the continent enjoy battle for its own sake. Skilled musicians (their music and poetry are big on the other side of the continent), they lack the empathy to understand how their neighbors feel about war.</p><p></p><p>+4 Str, +2 Chr, -2 Int, -2 Wis</p><p>Darkvision, 60 ft.</p><p>Weapon Familiarity (per Bestiary)</p><p>Ferocity</p><p></p><p>San orcs</p><p></p><p>The orcs on the eastern side of the continent are fighting for survival in the face of the progressive growth of the northern desert. Battle is not a game to them; they fight for land, and when they take land, they keep it.</p><p></p><p>+4 Str, -2 Chr</p><p>Darkvision 60 ft.</p><p>Weapon Familiarity (per Bestiary)</p><p>Ferocity</p><p></p><p>Goblins (fairly standard)</p><p>+4 Dex, -2 Str</p><p>Small</p><p>30 ft Move</p><p>Darkvision 60 ft</p><p>+4 racial bonus on Ride and Stealth</p><p></p><p>Dragonettes</p><p></p><p>These guys are basically LG city kobolds. They're utterly secretive and utterly trustworthy.</p><p></p><p>-2 Str, +2 Chr, +2 Wis</p><p>Small</p><p>30 ft move</p><p>+1 natural armor</p><p>Speak to rats</p><p>No more often then once per two weeks, they can shed their skin (in 12 hours) and change their color and skin patterns completely, effectively hiding themselves from non-dragonettes.</p><p></p><p>Are these reasonable PC races? Not too powerful, but not too weak?</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 5462819, member: 40166"] I've been working on and off on my own campaign setting, and I want orcs and goblins to be feasible for PCs. So I went back to the bestiary and boosted their stats a little. Fvan Orcs These orcs from the western side of the continent enjoy battle for its own sake. Skilled musicians (their music and poetry are big on the other side of the continent), they lack the empathy to understand how their neighbors feel about war. +4 Str, +2 Chr, -2 Int, -2 Wis Darkvision, 60 ft. Weapon Familiarity (per Bestiary) Ferocity San orcs The orcs on the eastern side of the continent are fighting for survival in the face of the progressive growth of the northern desert. Battle is not a game to them; they fight for land, and when they take land, they keep it. +4 Str, -2 Chr Darkvision 60 ft. Weapon Familiarity (per Bestiary) Ferocity Goblins (fairly standard) +4 Dex, -2 Str Small 30 ft Move Darkvision 60 ft +4 racial bonus on Ride and Stealth Dragonettes These guys are basically LG city kobolds. They're utterly secretive and utterly trustworthy. -2 Str, +2 Chr, +2 Wis Small 30 ft move +1 natural armor Speak to rats No more often then once per two weeks, they can shed their skin (in 12 hours) and change their color and skin patterns completely, effectively hiding themselves from non-dragonettes. Are these reasonable PC races? Not too powerful, but not too weak? [/QUOTE]
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