Stats on the Torso and weapons

Himoura

First Post
So I've just hit lvl 15, i have 40-50k of gold. The reason i have so much gold is I'm an Incarnate and well if you knew the class you'd know it doesn't really need any magic items other then whats found in loot.

However CON as a stat is very important, now i have a +2 Con Shirt I was looking to push that up to a +6 which will cost me +6-+2 costings right? what i really want to know is what other stats can go on a Torso slot?

Also we as a party found a Hugh sword, basically the DM has said its too large to weild at all for a medium character, is there any way to shrink it down?
 

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Himoura said:
Also we as a party found a Hugh sword
Hugh_Jackman_Wolverine_X_Men.jpg
 

AFAIK, there is no hard rule as to what kind of magical effect/bonus can be on a specific item slot. The designers do have guidelines they follow for that sort of thing, but unless your DM rules otherwise, you could put any stats you want on a magic shirt, provided you can afford it.

In the case of adding multiple stat bonuses, each extra stat you add to a single item doubles the base cost (ie, the most expensive single enchantment) in addition to adding it's own costs. So a shirt that gives +6 Con and +2 Str would cost double the +6 Con price plus the +2 Str price. Adding a +2 Dex on top of that would make the cost Triple the +6 price, plus each of the +2 prices.

Hence, it's generally much more cost effective to get multiple items for this type of thing.

And yeah, to upgraded to a +6 from a +2 you need to pay the cost difference between a 6 and the 2.
 

Eidalac said:
AFAIK, there is no hard rule as to what kind of magical effect/bonus can be on a specific item slot. The designers do have guidelines they follow for that sort of thing, but unless your DM rules otherwise, you could put any stats you want on a magic shirt, provided you can afford it.

And it can get expensive, since "Wondrous items that don’t match the affinity for a particular body slot should cost 50% more than wondrous items that match the affinity."

Fortunately, the affinity for 'shirt' is 'Physical Improvement', so bonuses to Str, Dex, and Con shouldn't incur the surcharge.

-Hyp.
 

Eidalac said:
AFAIK, there is no hard rule as to what kind of magical effect/bonus can be on a specific item slot. The designers do have guidelines they follow for that sort of thing, but unless your DM rules otherwise, you could put any stats you want on a magic shirt, provided you can afford it.

In the case of adding multiple stat bonuses, each extra stat you add to a single item doubles the base cost (ie, the most expensive single enchantment) in addition to adding it's own costs. So a shirt that gives +6 Con and +2 Str would cost double the +6 Con price plus the +2 Str price. Adding a +2 Dex on top of that would make the cost Triple the +6 price, plus each of the +2 prices.

Hence, it's generally much more cost effective to get multiple items for this type of thing.

And yeah, to upgraded to a +6 from a +2 you need to pay the cost difference between a 6 and the 2.

I though there was a new rule in 3.5 that removed that money penalty, I knew the 50% rule so i was asking which other stats could go on the shirt, maybe its just a house rule that our DM came up with, and enhancement only cost what it costs reguardless of whats already there. So a +6 Con +2 Dex would cost the +6 and the +2 no additional for something already there.

Ok so STR, DEX, CON are for the Torso, thats ok i can go with CON/DEX, my character has little or no need for STR even if i often grab things i can't use, like the +1 Great Axe i have which i have a -4 to use and the bastard sword i have a -4 to use, cus i don't have any of those proficiencies, only keep them for RP purposes
 

Does your group use the Magic Item Compendium? There are some guidelines that let you add stats to items without additional costs. I can't remember if any map onto the torso slot, though. It'd be worth checking, though.

Also, there's an enchantment called Sizing in the MIC. The low, low cost of a +1 bonus lets you change its size.
 

Thats maybe where that rule is coming from, I know 2 people in the group have it, DM included, I don't though i've considered getting it, the not really available in my area and the fact the money could be better spent on bills etc, i only really get to see the book at sessions
 

As for the sword, don't bother trying to wield it. Either it's nonmagical (in which case it's not worth resizing, since any attempt at magically resizing it would surely be more expensive than just buying a medium-sized sword), or it's uber-magical (in which case any attempts at resizing it would cost way too much). So in any case, you're better off just selling it.
 

Actually, if Magic Item Compendium is allowed, now "Sizing" is "+5,000gp" ability, not "+1" ability. So even how uber the sword is, making it usable does not cost you much.
 

Does the Monkeygrip feat stack with Strongarm Bracers? If it does, you could wield the sword as is. (Well, once you get a feat to burn, anyway) ;)
 

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