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Stats: previous eds vs 3rd edition.
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<blockquote data-quote="Kid Charlemagne" data-source="post: 55177" data-attributes="member: 93"><p>I think it just takes a little time to readjust your long-held standards. Don't try and compare the 3e character to a 2e character, of course they'll look much tougher. The adversaries have been suitably beefed up as well (just look at Giants for an example).</p><p></p><p>Stats aren't any higher; I'm using the exact same methods of generation as in 2e. The difference is that the stats mean more on more levels than they did. But then, the same things apply to the enemies as well - its important not to forget that!</p><p></p><p>In 2e, I was at the point where I could very easily create an encounter that really challenged my party. It's taken me a while to regain that edge, but I think I've found it again.</p><p></p><p>You mention bringing every up 2 to make it a challenge - that sounds just about right, as an EL=party level means that they should only use 20% of their resources. Boosting it up 2 makes a more deadly battle. Also keep in mind that EL is balanced for a 4 person party, so you have to modify and tweak things that way, too.</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 55177, member: 93"] I think it just takes a little time to readjust your long-held standards. Don't try and compare the 3e character to a 2e character, of course they'll look much tougher. The adversaries have been suitably beefed up as well (just look at Giants for an example). Stats aren't any higher; I'm using the exact same methods of generation as in 2e. The difference is that the stats mean more on more levels than they did. But then, the same things apply to the enemies as well - its important not to forget that! In 2e, I was at the point where I could very easily create an encounter that really challenged my party. It's taken me a while to regain that edge, but I think I've found it again. You mention bringing every up 2 to make it a challenge - that sounds just about right, as an EL=party level means that they should only use 20% of their resources. Boosting it up 2 makes a more deadly battle. Also keep in mind that EL is balanced for a 4 person party, so you have to modify and tweak things that way, too. [/QUOTE]
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