Ysgarran
Registered User
I have been running a third edition campaign since it first came out. We meet for about 5 hours every two weeks and the characters are all about 12th level now. When we were generating the stats for the player characters I was very lenient on the stat generation method so every character in the campaign has fairly over the top stats.
Now the thought I've had: I am beginning to think that third edition is much more sensitive to inflated stats than the previous editions were. That a character with 16s across the board in third edition gets much more for those high stats a character would in the incarnations of D&D.
Strength: Every +2 in str is worth a level of fighter progession in BAB.
Wis, Dex and Con have a big and direct effect on saving throws. Every stat effects skill ranks.
The positive side is that every stat is much more important now.
The negative side is that when every stat is high the character is much more effective than the equivalent character 1st/2nd ed character.
The biggest problem I've had with inflated stats is that I need to adjust the challenge ratings of every encounter upwards by at least 2 to keep things a challenge for the party. This seems worse when the encounter is strictly a 'fighting' (as opposed to a magic) encounter.
Anybody else run into this kind of problem or notice how big an effect high stats have on the game.
p.s.
The next campaign I run will be on the point system buy, probably 28 points.
Now the thought I've had: I am beginning to think that third edition is much more sensitive to inflated stats than the previous editions were. That a character with 16s across the board in third edition gets much more for those high stats a character would in the incarnations of D&D.
Strength: Every +2 in str is worth a level of fighter progession in BAB.
Wis, Dex and Con have a big and direct effect on saving throws. Every stat effects skill ranks.
The positive side is that every stat is much more important now.
The negative side is that when every stat is high the character is much more effective than the equivalent character 1st/2nd ed character.
The biggest problem I've had with inflated stats is that I need to adjust the challenge ratings of every encounter upwards by at least 2 to keep things a challenge for the party. This seems worse when the encounter is strictly a 'fighting' (as opposed to a magic) encounter.
Anybody else run into this kind of problem or notice how big an effect high stats have on the game.
p.s.
The next campaign I run will be on the point system buy, probably 28 points.