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Stats vs. Skill
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<blockquote data-quote="Irda Ranger" data-source="post: 7077867" data-attributes="member: 1003"><p>Are you familiar with the Dragonlance characters? I'll just assume so.</p><p></p><p>Caramon Majere was always "the hulking strong guy", but this largely meant he could carry around more gear and perform a few acts of brute strength such as lifting an enemy off the ground. It didn't directly translate into him being a better fighter than Tanis or Sturm. Skill at arms was disassociated from brute strength. A few of the weaker characters (Raistlin especially) were too weak to even wield swords effectively (this represents the minimum strength needed to be a warrior), but beyond that minimum strength skill mattered more than attributes.</p><p></p><p>I want to be able give players that kind of flexibility in defining their PCs. To be a Tanis Half-Elven who's "strong enough" but not "Caramon strong" and be no less a warrior for it.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 7077867, member: 1003"] Are you familiar with the Dragonlance characters? I'll just assume so. Caramon Majere was always "the hulking strong guy", but this largely meant he could carry around more gear and perform a few acts of brute strength such as lifting an enemy off the ground. It didn't directly translate into him being a better fighter than Tanis or Sturm. Skill at arms was disassociated from brute strength. A few of the weaker characters (Raistlin especially) were too weak to even wield swords effectively (this represents the minimum strength needed to be a warrior), but beyond that minimum strength skill mattered more than attributes. I want to be able give players that kind of flexibility in defining their PCs. To be a Tanis Half-Elven who's "strong enough" but not "Caramon strong" and be no less a warrior for it. [/QUOTE]
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