Irda Ranger
First Post
I'm just brainstorming here, and want to throw this idea out there.
One thing that sort of bothers me about D&D 5E is how tied to stats everything is. I understand the benefits, but I also sort of liked it back in the OD&D/BX days when your THAC0 (or wizard level) was what mattered and your stats played a lesser role in how effective an adventurer you were. A high strength got you a small bonus at best, and mostly ancillary benefits like more encumbrance. Stuff that's nice to have but isn't a character killer if you lack it.
So here's my idea. First, reduce stat bonuses a lot. I'm thinking +1 for 14-18, +2 for 19-20. Then create some "Skills" like Swordplay, Marksmanship, Arcane Casting, etc., and use these skills for weapon and spell attacks, and also figuring out Spell DC, Spells known/prepared, etc.
Fighters at 1st level choose Swordplay or Marksmanship, and they get Expertise in this Skill.
Spellcasters automatically get Expertise in their spellcasting skills. (Wizards for wizards, Clerics for clerics, etc).
For Saving Throws and "non-magic, non-combat" Skills, everyone gets full Proficiency progression in all Saves and Skills, and Expertise in the Saves/Skills that you currently have Proficiency in.
You don't need ASIs anymore, because your to-hits and spell DCs will progress automatically as you level up. If your campaign uses Feats, just give out Feats at the levels you feel appropriate. Maybe 6, 12, 18 or just 8, 16. Whatever. I don't think it matters too much as long as everyone gets the same progression.
There's still a few wrinkles to work out, like whether to give Elves a +1 to Marksmanship Skill, but I think that's about it and it would keep the balance of the game preserved.
Any thoughts on this?
One thing that sort of bothers me about D&D 5E is how tied to stats everything is. I understand the benefits, but I also sort of liked it back in the OD&D/BX days when your THAC0 (or wizard level) was what mattered and your stats played a lesser role in how effective an adventurer you were. A high strength got you a small bonus at best, and mostly ancillary benefits like more encumbrance. Stuff that's nice to have but isn't a character killer if you lack it.
So here's my idea. First, reduce stat bonuses a lot. I'm thinking +1 for 14-18, +2 for 19-20. Then create some "Skills" like Swordplay, Marksmanship, Arcane Casting, etc., and use these skills for weapon and spell attacks, and also figuring out Spell DC, Spells known/prepared, etc.
Fighters at 1st level choose Swordplay or Marksmanship, and they get Expertise in this Skill.
Spellcasters automatically get Expertise in their spellcasting skills. (Wizards for wizards, Clerics for clerics, etc).
For Saving Throws and "non-magic, non-combat" Skills, everyone gets full Proficiency progression in all Saves and Skills, and Expertise in the Saves/Skills that you currently have Proficiency in.
You don't need ASIs anymore, because your to-hits and spell DCs will progress automatically as you level up. If your campaign uses Feats, just give out Feats at the levels you feel appropriate. Maybe 6, 12, 18 or just 8, 16. Whatever. I don't think it matters too much as long as everyone gets the same progression.
There's still a few wrinkles to work out, like whether to give Elves a +1 to Marksmanship Skill, but I think that's about it and it would keep the balance of the game preserved.
Any thoughts on this?