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Status of Adventure 4, Always on Time

Recalling a recommendation by the poster [MENTION=55066]Dice4Hire[/MENTION], here's where we stand with Adventure 4, Always on Time.

The famous Avery Coast Railroad thunders along on its week-long journey through the grandest cities of civilization. Among its roster of international passengers travel stowaways and scoundrels, slavers and spies – and one shadowy figure, bearing an invention that will illuminate the world and cast it into darkness.

Riding undercover, agents from Risur have one week until this invention falls into the hands of a sinister conspiracy. Before then they must suss out who they can trust, and who’s out to stop them. But on a train full of liars, will they be able to solve the mystery in time?


We've sent out most of the art calls and some of the map calls. I just need to finish writing up the details for [MENTION=607]Klaus[/MENTION] to do the portraits, and sketch the remaining maps so our new cartographer, James Hazelett, can finish those.

Here's an unfinished draft of the map of the varieties of train cars.

51215d1331233127-status-adventure-4-always-time-traincars.jpg


We're also working again with the artists ShenFei and Eleni Tsami.

As for the text, [MENTION=2067]Kamikaze Midget[/MENTION] and I are working through some revisions, trying to make sure that an adventure that occurs on a literal railroad still gives players plenty of options for accomplishing their mission.

Meanwhile, [MENTION=53273]Rugult[/MENTION] is working on adventure five, Cauldron-Born, which will be designed at first in Pathfinder, then converted to 4th edition by me, in a bit of a switch from our normal routine.

Finally, if you're not aware, we're planning to release a naval rules supplement, Admiral o' the High Seas, which you can help fund through Kickstarter.



cover_4.jpg
 

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Looking absolutely splendid, as always. The plot synopsis alone is enough to send shivers of anticipation down my spine.

Thanks for keeping us posted.
 

This is probably the adventure I've been looking forward to the most.

Will there be info available on the Gold Community Forum in the near future?
 

New cartographer?

I'm a bit disappointed. I loved the maps in Axis and Dying Skyseer. Looking forward to seeing what the new guy can do.
 

Brian Patterson, who did the battle maps for 1, 2, and 3, wanted to move on to other endeavors. The new guy was recommended by Jonathan Roberts, who did the maps of Flint, the countries, Axis Island, and the fort.
 

This is probably the adventure I've been looking forward to the most.

Me too. When I first read Ryan's campaign outline, this is the one which reall stuck in my mind. It conjured images of Murder on the Orient Express and From Russia With Love in my mind. And - at least to my knowledge - this is a pretty new thing to do with a D&D or Pathfinder game.

Will there be info available on the Gold Community Forum in the near future?

There will!
 

I just watched the latest Orient Express myself; and, I've got to say, like Mort, this is the adventure I've been looking forward to the most. I love trains :D
 

Will the fourth adventure have more general information on the rail system? Are all trains steam-powered? Are there magically-powered trains too?

Will there be a map of Lanjyr depicting major rail lines?...or at least descriptions of major lines?
 

mort655 said:
Will there be info available on the Gold Community Forum in the near future?

There will!

Do note, please, that Jacob Driscoll and I are doing a fairly substantial revision to the text. What Russ has now is just a rough draft.

Will the fourth adventure have more general information on the rail system? Are all trains steam-powered? Are there magically-powered trains too?

The train operates in Danor's dead magic zone. It's a steam locomotive.

Will there be a map of Lanjyr depicting major rail lines?...or at least descriptions of major lines?

I might whip up a text overview of that, but I wasn't planning a map. I recently learned that the one rail line we show in Risur doesn't make a ton of sense, since it runs in the same direction that a river flows. Typically you'd want a railroad to run perpendicular to rivers, to provide more connections in the trade economy.

(I did come up with a sorta b.s. explanation for why, though. It all has to do with Not In My Back Yard politics.)
 

I love the train maps, but I have a question for the design team.

Some time ago, for another campaign, I purchased the following product:

e-Adventure Tiles: Arcane Express - SkeletonKey Games | RPGNow.com

Given that I already have several of these cars printed out, I was wondering how specific the maps of the Avery Coast Railroad cars are, or whether it would be feasible (in your opinion) to substitute these generic (and unbelievably wide...) battlemaps.
 

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