RangerWickett
Legend
Recalling a recommendation by the poster [MENTION=55066]Dice4Hire[/MENTION], here's where we stand with Adventure 4, Always on Time.
The famous Avery Coast Railroad thunders along on its week-long journey through the grandest cities of civilization. Among its roster of international passengers travel stowaways and scoundrels, slavers and spies – and one shadowy figure, bearing an invention that will illuminate the world and cast it into darkness.
Riding undercover, agents from Risur have one week until this invention falls into the hands of a sinister conspiracy. Before then they must suss out who they can trust, and who’s out to stop them. But on a train full of liars, will they be able to solve the mystery in time?
We've sent out most of the art calls and some of the map calls. I just need to finish writing up the details for [MENTION=607]Klaus[/MENTION] to do the portraits, and sketch the remaining maps so our new cartographer, James Hazelett, can finish those.
Here's an unfinished draft of the map of the varieties of train cars.
We're also working again with the artists ShenFei and Eleni Tsami.
As for the text, [MENTION=2067]Kamikaze Midget[/MENTION] and I are working through some revisions, trying to make sure that an adventure that occurs on a literal railroad still gives players plenty of options for accomplishing their mission.
Meanwhile, [MENTION=53273]Rugult[/MENTION] is working on adventure five, Cauldron-Born, which will be designed at first in Pathfinder, then converted to 4th edition by me, in a bit of a switch from our normal routine.
Finally, if you're not aware, we're planning to release a naval rules supplement, Admiral o' the High Seas, which you can help fund through Kickstarter.
The famous Avery Coast Railroad thunders along on its week-long journey through the grandest cities of civilization. Among its roster of international passengers travel stowaways and scoundrels, slavers and spies – and one shadowy figure, bearing an invention that will illuminate the world and cast it into darkness.
Riding undercover, agents from Risur have one week until this invention falls into the hands of a sinister conspiracy. Before then they must suss out who they can trust, and who’s out to stop them. But on a train full of liars, will they be able to solve the mystery in time?
We've sent out most of the art calls and some of the map calls. I just need to finish writing up the details for [MENTION=607]Klaus[/MENTION] to do the portraits, and sketch the remaining maps so our new cartographer, James Hazelett, can finish those.
Here's an unfinished draft of the map of the varieties of train cars.

We're also working again with the artists ShenFei and Eleni Tsami.
As for the text, [MENTION=2067]Kamikaze Midget[/MENTION] and I are working through some revisions, trying to make sure that an adventure that occurs on a literal railroad still gives players plenty of options for accomplishing their mission.
Meanwhile, [MENTION=53273]Rugult[/MENTION] is working on adventure five, Cauldron-Born, which will be designed at first in Pathfinder, then converted to 4th edition by me, in a bit of a switch from our normal routine.
Finally, if you're not aware, we're planning to release a naval rules supplement, Admiral o' the High Seas, which you can help fund through Kickstarter.

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