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Status of Edge of the Empire?
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<blockquote data-quote="Jacob Lewis" data-source="post: 9462472" data-attributes="member: 6667921"><p><strong>Saga </strong>was great as an evolved D&D-style RPG, where combats and levels and equipment are the primary goals. This is a very <em>different </em>game, and it took me some time to wrap my head around that. When I first tried it with my regular D&D group (at the time), we approached it the same way. Not surprising, it didn't click for the group. And I had to change my way of thinking about RPGs to figure out a different approach. Honestly, it has changed the way I approach all RPGs in general by learning to embrace the narrative over the dice rolls, by allowing the dice to inform the potential circumstances rather than dictating the absolute results, and to share the creativity of storytelling and world building with everyone at the table as opposed to placing the entire burden on one person.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 9462472, member: 6667921"] [B]Saga [/B]was great as an evolved D&D-style RPG, where combats and levels and equipment are the primary goals. This is a very [I]different [/I]game, and it took me some time to wrap my head around that. When I first tried it with my regular D&D group (at the time), we approached it the same way. Not surprising, it didn't click for the group. And I had to change my way of thinking about RPGs to figure out a different approach. Honestly, it has changed the way I approach all RPGs in general by learning to embrace the narrative over the dice rolls, by allowing the dice to inform the potential circumstances rather than dictating the absolute results, and to share the creativity of storytelling and world building with everyone at the table as opposed to placing the entire burden on one person. [/QUOTE]
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