Mistwell
Crusty Old Meatwad
I disagree with everyone that disagrees with me.
This should be your signature line.
I disagree with everyone that disagrees with me.
AGAIN, for Lane-I'm not listening-fan & Lil Sheron, I did not use Picking locks or climbing walls as an example.
Page 61, Player's Handbook v3.0: Take 20 - "When you have plenty of time... and when the skill being attempted has no penalties for failure, you can take 20."
Player: "I try to <choose one that you can do repeatedly; bake a pie, write a letter, search a room >."
DM: "OK, you take a while and give it your best shot - basically rolling a 20 on your skill check."
Player: (doesn't roll 20 times) "20, plus 4, that's 24."
DM: "Excellent. What do you do next?"
See? Mine works too.
It doesn't really because "Taking 20" is defined in the rules as attempting something over and over again 20 times.AGAIN, for Lane-I'm not listening-fan & Lil Sheron, I did not use Picking locks or climbing walls as an example.
Page 61, Player's Handbook v3.0: Take 20 - "When you have plenty of time... and when the skill being attempted has no penalties for failure, you can take 20."
Player: "I try to <choose one that you can do repeatedly; bake a pie, write a letter, search a room >."
DM: "OK, you take a while and give it your best shot - basically rolling a 20 on your skill check."
Player: (doesn't roll 20 times) "20, plus 4, that's 24."
DM: "Excellent. What do you do next?"
See? Mine works too.
(leaving the Take20 discussion behind and going back to the skills list)
It's possible that the skills list is not finalized yet, although it does feel to me like most likely they'll change the list of tools rather than the list of skills.
Now I'm just comparing the old 3e skills list with the new 5e skills list, and check for things that are possibly missing...
Alchemy, maybe there should be a tool(s) for this? Alternatively, see Profession below
Architecture & Engineering, although this was technically a knowledge skill, see Profession below
Gather information currently missing, but recently it was said that search will be renamed investigate, and that sounds a very good place for gathering info too
Geography & Local... have no idea! If all lumped under nature, it might make it too powerful and encompassing. There's however a large variety about how these are treated by different DMs, so I'm not sure there's a good one-size-fits-all solution.
Profession, in a sense there is no need for this since backgrounds pretty much cover professions
Thoughts?
Yes, I've seen it. Played it, too.AGAIN, for Lane-I'm not listening-fan & Lil Sheron, I did not use Picking locks or climbing walls as an example.
Page 61, Player's Handbook v3.0: Take 20 - "When you have plenty of time... and when the skill being attempted has no penalties for failure, you can take 20."
Except there is *always* a penalty of some sort for failure, some examples:PinkRose said:Player: "I try to <choose one that you can do repeatedly; bake a pie, write a letter, search a room >."
DM: "OK, you take a while and give it your best shot - basically rolling a 20 on your skill check."
Player: (doesn't roll 20 times) "20, plus 4, that's 24."
DM: "Excellent. What do you do next?"
Characters on a sitcom will do it, and those are just exaggerated caricatures of believable people. I don't find the idea of baking 20 pies and selecting the best one to present to someone important to be such a far-fetched circumstance.That's kind of why taking 20 is such an annoying rule. What one person sees as "A penalty" another does not. So, when you could use it was applied randomly depending on the game. And it didn't seem natural in the flow of narration. Who bakes 20 pies to find the best one?
Take 20 is just a tool to prevent the DM from needing to arbitrarily decide whether a task is something that would be reasonable for a given PC, taking into account that everyone has different capabilities - that a reasonable task for someone with skill training and a good stat might be different from a reasonable task for someone untrained and with a poor stat.If it's just a normal lock, even if it's a good one, I expect that someone trained in lockpicking is going to be able to pick it. Again it's just a matter of whether the PCs have the time.
If it's a fancy/expert/magic lock, I may make the PC check for whether they have the experience to crack it, too. And if they fail, they just don't--it's out of their league. Can try again when graduating to the next league* or the something else significantly changes about the situation.
Locks have designated DCs so that you don't need to arbitrarily decide whether it's good "enough" that you won't eventually break through. I mean, what's your threshold for the difference between a normal/good lock and one that's fancy/expert?