Stealth and infiltration


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A number of adventures could likely just be tweaked a bit to make them suitable for evil PCs. But a couple of possible ideas include:

  • infiltrate the King's castle to retrieve some treasure from the king's treasury.
  • infiltrate a city museum that contains a relic (good or evil) that the evil PCs need to complete their nefarious plot.
  • a massive festival is in town and has brought a traveling exhibit of some sort that contains or is an object the evil PCs need to complete their nefarious plot
  • the evil PCs need to take their object of evil and place it some populace place in order to - perhaps into the king's castle, temple at the center of the city or a guarded entrance to the city's water supply.

Just a few rough ideas, maybe it will trigger something for you. Good luck!
 

Anyone got any good stealth and infiltration adventure ideas for evil PCs?

pc's need to sneak in to plant an object that frames a member of an opposing faction for a crime

pc's need to infiltrate an area to perform an act of sabotage on an opposing faction / member - poisoning or tainting a wine in a competition, ruining a batch of the king's ale before a party, drugging the winning horse in a race, etc

pc's get into an area (big party at the manor!) , commit a deed, and then need to be able to stealth out before the guards check the party list to see who *wasn't* invited

and then there's always assassination...
 

When in doubt, go political. Two factions, that have been at war, are having a ceasefire parlay. A third faction hires the PCs to disrupt the talks in order to continue hostilities, thereby weakening both factions, making them ripe for conquest.

The faction hiring the PCs provides various items and papers that can be planted on one side or the other, in order to foster suspicion.
 

Another option is for the PCs to be hired by someone in the government, perhaps neutrals or even a "pragmatic" neutral good or "chaotic good" individual, who has a political agenda to advance that requires that noble or king’s counsellor to engage the services of those who are prepared to break the law to achieve a higher purpose.

Ah. I love the slippery slopes theses missions present.

In these cases, the PCs are hired because they will do unsavoury things that the law abiding upstanding counsellor wants to be able to later deny. Obtaining evidence to expose another counsellor's plotting may be the counsellor’s real objective, but it may be portrayed as a more selfless investigation. Or perhaps an exposition motive can turn to blackmail in the appropriate context.

One of the possible twists on these adventures is that the PCs are often held in contempt by the good aligned noble who must hire them. The noble believes the PCs are scum (because they ususally are, after all), and that noble has ZERO problem in treating the PCs as the scum they are when their have served their purpose.

Once the PCs have fulfilled their purpose, the trail of evidence that could lead back to the person who hired them is often undesirable. Eliminating that trail of evidence may well include the eliminating the existence of the PCs. Dead men tell no tales -- and the PCs are scum to begin with. Their “reward” might well include their own deaths after they have completed the mission. If the PCs exceed the mission paramaters by killing someone, they are arrested and tried for murder, etc..

The infiltration of a cult, as depicted in the Pathfinder module Masks of the Living God may well be an appropriate assignment for your PCs. Interestingly, the PCs might choose to actually JOIN the cult of Razmir and not betray the cult as part of their own choices. It all depends.

We’ll be reviewing Masks of the Living God on Chronicles : The Pathfinder Podcast in Episode #2, expected to be released during the week of June 21.
 


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