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Stealth and Vision

I'm designing a RPG combat system that attempts to lean towards a more strategic, abstract, and competitive combat experience, a bit like a MOBA. Vision is an important and fun part of MOBAs that would be interesting to include, but it would probably be too difficult to implement in a tabletop game. Based on your experience with RPGs that involve characters being in locations only known to some, how tedious does the bookkeeping get? Would some version of vision be possible to implement in a tabletop setting?
 

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Vision is too difficult to implement into a tabletop game? If you're talking about some players being unknown to others, that's easy: just impose a penalty on the unknowing PCs until they pass whatever criteria are needed to gain vision. Lean heavily on the "abstract" part of your game.
 

Vision ya, but I guess it depends on what you want to do. Like are we talking about a system where one player can see someone, but another player cant? That would be a little tricky. My idea would be to use face down cards to keep a secret record of what is where.
 


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