Displacer Kitten
First Post
I'm designing a RPG combat system that attempts to lean towards a more strategic, abstract, and competitive combat experience, a bit like a MOBA. Vision is an important and fun part of MOBAs that would be interesting to include, but it would probably be too difficult to implement in a tabletop game. Based on your experience with RPGs that involve characters being in locations only known to some, how tedious does the bookkeeping get? Would some version of vision be possible to implement in a tabletop setting?