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<blockquote data-quote="Xyl" data-source="post: 4349603" data-attributes="member: 55828"><p>I think you're confusing the Stealth check vs Perception, which happens when you do an action, and the Stealth check vs passive Perception which happens at the end of your turn. Here's the summary of my interpretation that I made for my players:</p><p></p><p>[sblock]</p><ul> <li data-xf-list-type="ul">There are two types of stealth: "hidden" status, and hidden actions. "Hidden" status applies to a particular opponent. While you have "hidden" status, you effectively have total concealment from that opponent.</li> <li data-xf-list-type="ul">If an action is hidden from an opponent, you have total concealment against that opponent for the duration of the action. That means you have combat advantage. Yes, you can use this to snipe.</li> <li data-xf-list-type="ul">You can make any action hidden by making a Stealth check as part of the action, opposed by the Perception check of anyone who might see the action. The check fails unless you have cover or concealment.</li> <li data-xf-list-type="ul">If you take an action that moves you (not necessarily a move action), and succeed on your Stealth check to hide the action, you gain "hidden" status.</li> <li data-xf-list-type="ul">If you attack or shout, you lose "hidden" status. If you succeed on a Stealth check to hide the attack or shout, you're still hidden until after you've completed the action.</li> <li data-xf-list-type="ul">Whenever you don't have cover or concealment against an opponent (other than the concealment from being hidden), you lose "hidden" status.</li> <li data-xf-list-type="ul">At the end of each turn, if any opponents don't know you're there, you make a Stealth check opposed by each opponent's passive Perception score. If you fail, the opponent realizes you're there and learns the approximate direction you're in. If you fail by 10 or more, the opponent learns exactly what square you're in. (This probably won't happen often, except for monsters…)</li> </ul><p><strong>Example</strong></p><p> </p><p>A choker is lurking in a cavern when a fighter and wizard happen by. The choker activates its racial concealment ability, and moves towards the pair. Its Stealth check beats both their perception results, so it gains "hidden" status - neither character sees it move. It takes a second move action to get behind the wizard. It's still hidden, so it doesn't need to make another Stealth check.</p><p> </p><p>The next round, the choker tries to grab the wizard. This is an attack, so it loses "hidden" status and has to make a new Stealth check. Its result beats the wizard's Perception, so it has combat advantage for the attack. It rolls a 2 on its attack roll and misses despite the combat advantage. Since the attack is over and it doesn't have "hidden" status, both characters now see where it is and can attack it with only the -2 penalty for concealment. When it moves again, it can make a new Stealth check to regain "hidden" status.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Xyl, post: 4349603, member: 55828"] I think you're confusing the Stealth check vs Perception, which happens when you do an action, and the Stealth check vs passive Perception which happens at the end of your turn. Here's the summary of my interpretation that I made for my players: [sblock] [LIST] [*]There are two types of stealth: "hidden" status, and hidden actions. "Hidden" status applies to a particular opponent. While you have "hidden" status, you effectively have total concealment from that opponent. [*]If an action is hidden from an opponent, you have total concealment against that opponent for the duration of the action. That means you have combat advantage. Yes, you can use this to snipe. [*]You can make any action hidden by making a Stealth check as part of the action, opposed by the Perception check of anyone who might see the action. The check fails unless you have cover or concealment. [*]If you take an action that moves you (not necessarily a move action), and succeed on your Stealth check to hide the action, you gain "hidden" status. [*]If you attack or shout, you lose "hidden" status. If you succeed on a Stealth check to hide the attack or shout, you're still hidden until after you've completed the action. [*]Whenever you don't have cover or concealment against an opponent (other than the concealment from being hidden), you lose "hidden" status. [*]At the end of each turn, if any opponents don't know you're there, you make a Stealth check opposed by each opponent's passive Perception score. If you fail, the opponent realizes you're there and learns the approximate direction you're in. If you fail by 10 or more, the opponent learns exactly what square you're in. (This probably won't happen often, except for monsters…) [/LIST][B]Example[/B] A choker is lurking in a cavern when a fighter and wizard happen by. The choker activates its racial concealment ability, and moves towards the pair. Its Stealth check beats both their perception results, so it gains "hidden" status - neither character sees it move. It takes a second move action to get behind the wizard. It's still hidden, so it doesn't need to make another Stealth check. The next round, the choker tries to grab the wizard. This is an attack, so it loses "hidden" status and has to make a new Stealth check. Its result beats the wizard's Perception, so it has combat advantage for the attack. It rolls a 2 on its attack roll and misses despite the combat advantage. Since the attack is over and it doesn't have "hidden" status, both characters now see where it is and can attack it with only the -2 penalty for concealment. When it moves again, it can make a new Stealth check to regain "hidden" status. [/sblock] [/QUOTE]
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