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General Tabletop Discussion
*Pathfinder & Starfinder
Stealth in Combat
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<blockquote data-quote="Xorn" data-source="post: 4285087" data-attributes="member: 61231"><p>I expect ranged attackers to be in cover. I have no problem with it--I encourage it.</p><p></p><p>It's the idea of using Stealth to hide behind said cover every single turn, after you are visible. You attack, then you hide behind the cover. If you fail the opposed roll, you still have cover. If you make the opposed roll, you now have Total Concealment, and then if the attacker tries during the next turn... there's an opposed check vs every enemy that can see they person trying to hide, plus another check for every enemy that failed the first time, PLUS this applies to every single person using cover. So the rogue, the ranger, the slinger, the wyrmpriest... now I'm just rolling a stupid amount of dice every single round. Even the fighter in plate mail with a heavy shield SHOULD roll stealth if he can't reach melee but can reach cover. There's nothing to lose if he fails it, and everything to gain.</p><p></p><p>I've had PLENTY of actual play experience, and I'm tired of rolling dice to deal with Stealth. I roll as many dice for stealth as all other combat rolls <em>combined</em>. That's F'd up.</p><p></p><p>I've found my solution though. It's pretty simple. Bluff states that you can create a distraction in combat to Hide. Success on Stealth reads, "You <strong>avoid</strong> notice, unheard and hidden from view. If you later attack or shout, you're no longer hidden." (Emphasis mine.)</p><p></p><p>You can't <em>avoid</em> notice after you have already been noticed. You need to either use a Distraction (via Bluff in combat) or you can't "re-hide". Now if you can achieve Total Cover/Concealment, then your Stealth determines if your enemy's can figure out where to attack, and if they fail to even determine a direction, I'll allow stealth through normal cover/concealment again, but once you have been noticed, Stealth only <em>avoids</em> notice, it doesn't erase it.</p><p></p><p>You need a distraction (Bluff) or total cover/concealment to be hidden again.</p><p></p><p>EDIT - Thanks Samursus, fixed that.</p></blockquote><p></p>
[QUOTE="Xorn, post: 4285087, member: 61231"] I expect ranged attackers to be in cover. I have no problem with it--I encourage it. It's the idea of using Stealth to hide behind said cover every single turn, after you are visible. You attack, then you hide behind the cover. If you fail the opposed roll, you still have cover. If you make the opposed roll, you now have Total Concealment, and then if the attacker tries during the next turn... there's an opposed check vs every enemy that can see they person trying to hide, plus another check for every enemy that failed the first time, PLUS this applies to every single person using cover. So the rogue, the ranger, the slinger, the wyrmpriest... now I'm just rolling a stupid amount of dice every single round. Even the fighter in plate mail with a heavy shield SHOULD roll stealth if he can't reach melee but can reach cover. There's nothing to lose if he fails it, and everything to gain. I've had PLENTY of actual play experience, and I'm tired of rolling dice to deal with Stealth. I roll as many dice for stealth as all other combat rolls [i]combined[/i]. That's F'd up. I've found my solution though. It's pretty simple. Bluff states that you can create a distraction in combat to Hide. Success on Stealth reads, "You [b]avoid[/b] notice, unheard and hidden from view. If you later attack or shout, you're no longer hidden." (Emphasis mine.) You can't [i]avoid[/i] notice after you have already been noticed. You need to either use a Distraction (via Bluff in combat) or you can't "re-hide". Now if you can achieve Total Cover/Concealment, then your Stealth determines if your enemy's can figure out where to attack, and if they fail to even determine a direction, I'll allow stealth through normal cover/concealment again, but once you have been noticed, Stealth only [i]avoids[/i] notice, it doesn't erase it. You need a distraction (Bluff) or total cover/concealment to be hidden again. EDIT - Thanks Samursus, fixed that. [/QUOTE]
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