Xorn
First Post
I don't like the Stealth mechanics in combat; mainly because there is no reason not to stealth if you have cover/concealment. Especially a character like a rogue, trained in stealth with 18 DEX (+9 Stealth). Use a hand crossbow from behind (a crate), then use Stealth to hide behind the cover. If you make the opposed check, you are now hidden.
Stealth specifically states "You have combat advantage against a target that isn't aware of you.", and because of that in my opinion you can become hidden in cover/concealment (giving you total concealment now), but the enemy is still aware of you, so you get no Combat Advantage, as far as I'm concerned.
The problem I have again--is why would you NOT make a stealth check when in cover/concealment? If you make the opposed check, you have Total Concealment, and if you fail it, at least you have Cover. As there is no downside to the check, it's just extra die rolls, really.
I can see this as two cowboys hiding behind water troughs I guess, each one popping up and trying to duck back down before the other returns fire. Eventually one fails their Stealth roll and the other gets a good shot at them.
But it's extra dice rolls every single turn, and that's so... not like 4E. The reason Concealment doesn't give a miss chance now is that it was extra rolling!
Stealth specifically states "You have combat advantage against a target that isn't aware of you.", and because of that in my opinion you can become hidden in cover/concealment (giving you total concealment now), but the enemy is still aware of you, so you get no Combat Advantage, as far as I'm concerned.
The problem I have again--is why would you NOT make a stealth check when in cover/concealment? If you make the opposed check, you have Total Concealment, and if you fail it, at least you have Cover. As there is no downside to the check, it's just extra die rolls, really.
I can see this as two cowboys hiding behind water troughs I guess, each one popping up and trying to duck back down before the other returns fire. Eventually one fails their Stealth roll and the other gets a good shot at them.
But it's extra dice rolls every single turn, and that's so... not like 4E. The reason Concealment doesn't give a miss chance now is that it was extra rolling!