ezo
Hero
I understand all of this, but sneaking is also about establishing yourself as unseen and unheard. For example, you are Heavily Obsured in a dark room as two guards walk by. Obviously, they will not see you, but even if you are trying to be quiet and not moving, you might fail and the could hear you. Will they? That is what you need the check for.Right, but all of this is a matter of moving quietly, and is therefore covered by my proposed rule of using stealth checks only when you leave a suitable hiding place.
Yeah, I’m personally not a big fan of being able to hide with 3/4 cover. I think it’s only really there to facilitate situations where you hide, pop out to make a ranged attack, and pop back into cover to hide again, which full cover would prevent. But, again, my “stealth is for when you leave cover” approach would allow for this application without needing to let you hide behind only 3/4 cover.
Exactly. Hence my proposal that you shouldn’t need to roll to become hidden initiatially, you should need to roll to stay hidden while you dart from one hiding place to another, or pop out to make a qick ranged attack, sneak up to an enemy to backstab them.
Your first sentence:
states you are trying to leave a position in order to make the check, but in my example you aren't leaving the room, just trying to be quiet.When you try to leave a position where a creature can’t see you without that creature noticing, you can take the Sneak action and make a Dexterity (Stealth) check.
You have to either: (a) establish an initial check or (b) make a check when a situation arises you might be noticed.
Leaving a position where you are unseen is certainly (b), but so would my scenario of trying to remain quiet as the guards pass by the dark room.