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Stealth in Combat
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<blockquote data-quote="Xect" data-source="post: 4286874" data-attributes="member: 68302"><p>Twin strike is an at-will ability.</p><p></p><p>But I don't see why the rogue would roll against each enemy. It's only the one he's attacking that matters. After all, everyone knows where he is an instant later.</p><p></p><p>So I'd have the rogue roll stealth against perception when he attacks from cover (if those two dice rolls are a problem, use passive perception with a sligtht bonus to offset the rogues benefit of reduced randomness. I haven't crunched the numbers). And then I'd have a blast with the tactical implications of having enemies try to position themselves so he had to move more than two squares before attacking them. I guess that would amount to about as many sneak attacks as a melee rogue gets.</p><p></p><p>He could of cause just take fleeting ghost at level 2. But hey, if a character takes a power to do something, it should be cool.</p></blockquote><p></p>
[QUOTE="Xect, post: 4286874, member: 68302"] Twin strike is an at-will ability. But I don't see why the rogue would roll against each enemy. It's only the one he's attacking that matters. After all, everyone knows where he is an instant later. So I'd have the rogue roll stealth against perception when he attacks from cover (if those two dice rolls are a problem, use passive perception with a sligtht bonus to offset the rogues benefit of reduced randomness. I haven't crunched the numbers). And then I'd have a blast with the tactical implications of having enemies try to position themselves so he had to move more than two squares before attacking them. I guess that would amount to about as many sneak attacks as a melee rogue gets. He could of cause just take fleeting ghost at level 2. But hey, if a character takes a power to do something, it should be cool. [/QUOTE]
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