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Stealth in Combat
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<blockquote data-quote="ozziewolf" data-source="post: 4287264" data-attributes="member: 64443"><p>This isn't an accurate assessment.</p><p></p><p>The Warlock can target the monsters lowest defense which will cause them to hit more often than the rest of the party. With the higher hit chance in mind you can't just state the weapon damage as over all they'll be doing more damage than what the flat numbers shown. However this is offset by the fact that a lot of monsters have a much higher save to reflex thant hey do will. So the Warlock often times may find it more beneficial to use the lower damage attack. (Such as when fighting Kobolds for example.)</p><p></p><p>The Ranger targets only AC and they'll be missing more and the second attack will hit only one out of every three twin strikes. (Roughly a 30% chance for both shots to hit.)</p><p></p><p>The Rogue would make only one attack and leave the other two behind considerably in over all damage with sneak attacks nearly every round.</p><p></p><p>They can get sneak attacks frequently as it is but what you guys are proposing is removing the risk from the reward.</p><p></p><p>Melee combat you have a higher chance of taking damage. Combat advantage and sneak attacks should offset this so that the risk of being hit by more close burst or melee attacks are offset by the fact that you're doing more damage.</p><p></p><p>What you guys are suggesting is making it so that a Rogue can attack safely from range with sneak attacks pretty much every single round and have almost no chance of taking any damage. It just goes against common sense.</p><p></p><p>If you can just stealth all the time and have almost complete safety at range why would any Rogue in their right mind ever go into melee range?</p><p></p><p>The Warlocks average damage per round is 13 in the best situation where the creature has low reflex. Frequently it will be better for them to use eyebite as it focus's on the Will save which typically is one of the lowest saves.</p></blockquote><p></p>
[QUOTE="ozziewolf, post: 4287264, member: 64443"] This isn't an accurate assessment. The Warlock can target the monsters lowest defense which will cause them to hit more often than the rest of the party. With the higher hit chance in mind you can't just state the weapon damage as over all they'll be doing more damage than what the flat numbers shown. However this is offset by the fact that a lot of monsters have a much higher save to reflex thant hey do will. So the Warlock often times may find it more beneficial to use the lower damage attack. (Such as when fighting Kobolds for example.) The Ranger targets only AC and they'll be missing more and the second attack will hit only one out of every three twin strikes. (Roughly a 30% chance for both shots to hit.) The Rogue would make only one attack and leave the other two behind considerably in over all damage with sneak attacks nearly every round. They can get sneak attacks frequently as it is but what you guys are proposing is removing the risk from the reward. Melee combat you have a higher chance of taking damage. Combat advantage and sneak attacks should offset this so that the risk of being hit by more close burst or melee attacks are offset by the fact that you're doing more damage. What you guys are suggesting is making it so that a Rogue can attack safely from range with sneak attacks pretty much every single round and have almost no chance of taking any damage. It just goes against common sense. If you can just stealth all the time and have almost complete safety at range why would any Rogue in their right mind ever go into melee range? The Warlocks average damage per round is 13 in the best situation where the creature has low reflex. Frequently it will be better for them to use eyebite as it focus's on the Will save which typically is one of the lowest saves. [/QUOTE]
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