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*Pathfinder & Starfinder
Stealth in Combat
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<blockquote data-quote="Dan'L" data-source="post: 4288088" data-attributes="member: 68954"><p>Take a note from the first part of the Stealth breakdown:</p><p></p><p>"STEALTH: Part of whatever action you are trying to perform stealthily."</p><p></p><p>Staying in one spot is not an action, cover or no. So, popping up and down from behind a barrel isn't going to cut it. The once-per-encounter Bluff distraction should be the only ready way (at first level) to get a stealth roll without moving.</p><p></p><p>Attacking invalidates stealth, so you can't get a check on that, either.</p><p></p><p>Moving once you've ducked behind cover, say crawling along behind a wall to that spot over there that the baddies are maybe not watching, that's an action. And success means that they're not watching where you're going to pop up, giving you CA. (A nasty DM might not let the player know just which baddies failed or passed the Opposed check, too.)</p><p></p><p>-Dan'L</p></blockquote><p></p>
[QUOTE="Dan'L, post: 4288088, member: 68954"] Take a note from the first part of the Stealth breakdown: "STEALTH: Part of whatever action you are trying to perform stealthily." Staying in one spot is not an action, cover or no. So, popping up and down from behind a barrel isn't going to cut it. The once-per-encounter Bluff distraction should be the only ready way (at first level) to get a stealth roll without moving. Attacking invalidates stealth, so you can't get a check on that, either. Moving once you've ducked behind cover, say crawling along behind a wall to that spot over there that the baddies are maybe not watching, that's an action. And success means that they're not watching where you're going to pop up, giving you CA. (A nasty DM might not let the player know just which baddies failed or passed the Opposed check, too.) -Dan'L [/QUOTE]
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