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Stealth in Combat
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<blockquote data-quote="Xorn" data-source="post: 4288134" data-attributes="member: 61231"><p>So I can tell you what the general response from the CSR was:</p><p></p><p>You may use a successful Bluff check, or cover or concealment to use Stealth to become hidden, thus gaining Combat Advantage as the target that can't see you.</p><p></p><p>When I expressed my concern that this generates 20-40 die rolls if you have 4 of 10 combatants have concealment/cover (for opposed stealth checks, plus targeting what you can't see checks), he agreed that it was a lot of extraneous rolling, and that reading "Success: You AVOID notice..." does not make you hidden once spotted was a great way to interpret the rules as written for that, and he would pass it along to the R&D team to consider for errata, because the number of dice rolls generated was an issue.</p><p></p><p>So basically, Rules As Intended allows you to become hidden with any form of cover/concealment. Rules As Written is easily interpreted to not allow you to just Stealth to hide after you have been spotted. You then need either a distraction or to truly get out of sight (total concealment/superior cover).</p><p></p><p>I'll be using my RAW interpretation.</p><p></p><p>Ozzie came up with another RAW way to handle it. The DC of the Stealth check doesn't have to be opposed. Instead the DM is free to set a DC of his own. Like... setting the DC at 50.</p><p></p><p>Actually... hmmm. If you try to stealth against someone that is paying attention to you, their perception check is a 20. Why not? They are looking right at you!</p><p></p><p>Maybe my first house rule. Granted this still means the halfling rogue in my party will be able to hide in any cover/concealment over half the time he tries against a kobold.</p><p></p><p>EDIT</p><p><strong>Just to be clear:</strong></p><p>According to the customer service guy I spoke with on the phone, and the one that answered my email form--you may use stealth as part of an action to become hidden with a bluff, cover, or concealment. It *is* an opposed check (active vs active) because the opponent is paying attention to you during combat.</p><p></p><p>That also means that against 5 enemies, it IS 6 die rolls per person that stealths. So if 2 folks on each side are doing this, you're generating 24 die rolls to deal with stealth every round, not including "Targeting What You Can't See" perception checks, which could amount to up to 20 more rolls, every round.</p><p></p><p>I'm definitely going to use my interpretation. If you want combat advantage get in there and flank.</p></blockquote><p></p>
[QUOTE="Xorn, post: 4288134, member: 61231"] So I can tell you what the general response from the CSR was: You may use a successful Bluff check, or cover or concealment to use Stealth to become hidden, thus gaining Combat Advantage as the target that can't see you. When I expressed my concern that this generates 20-40 die rolls if you have 4 of 10 combatants have concealment/cover (for opposed stealth checks, plus targeting what you can't see checks), he agreed that it was a lot of extraneous rolling, and that reading "Success: You AVOID notice..." does not make you hidden once spotted was a great way to interpret the rules as written for that, and he would pass it along to the R&D team to consider for errata, because the number of dice rolls generated was an issue. So basically, Rules As Intended allows you to become hidden with any form of cover/concealment. Rules As Written is easily interpreted to not allow you to just Stealth to hide after you have been spotted. You then need either a distraction or to truly get out of sight (total concealment/superior cover). I'll be using my RAW interpretation. Ozzie came up with another RAW way to handle it. The DC of the Stealth check doesn't have to be opposed. Instead the DM is free to set a DC of his own. Like... setting the DC at 50. Actually... hmmm. If you try to stealth against someone that is paying attention to you, their perception check is a 20. Why not? They are looking right at you! Maybe my first house rule. Granted this still means the halfling rogue in my party will be able to hide in any cover/concealment over half the time he tries against a kobold. EDIT [B]Just to be clear:[/B] According to the customer service guy I spoke with on the phone, and the one that answered my email form--you may use stealth as part of an action to become hidden with a bluff, cover, or concealment. It *is* an opposed check (active vs active) because the opponent is paying attention to you during combat. That also means that against 5 enemies, it IS 6 die rolls per person that stealths. So if 2 folks on each side are doing this, you're generating 24 die rolls to deal with stealth every round, not including "Targeting What You Can't See" perception checks, which could amount to up to 20 more rolls, every round. I'm definitely going to use my interpretation. If you want combat advantage get in there and flank. [/QUOTE]
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