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Stealth in Combat
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<blockquote data-quote="Sanzuo" data-source="post: 4288824" data-attributes="member: 66180"><p>While we're on the topic, here's an email I got from Customer Service:</p><p></p><p></p><p></p><p></p><p></p><p>A few things:</p><p></p><p></p><p></p><p>It seems Xorn's observation that this is the way stealth is intended is also true according to this guy.</p><p></p><p></p><p></p><p>This is actually what my concern was about. It seems the official ruling is consistent with most people's that you can't stealth as a part of an attack action. My problem is, as I am looking at the book, I can't find anywhere where it mentions this fact. So as written it's pretty unclear.</p><p></p><p></p><p></p><p>And here we have the root of the problem. I think it's fine if the rogue is having to constantly shift and move to avoid being seen. It paints the picture of skilled sniper in my head. The problem is the fact that stealth can be used as a part of any non-revealing action; standard, movement or minor. </p><p></p><p>Depending on the group this can be interpreted a large number of different ways. The way I see it intended, a rogue (or anybody) can sit in a single bush in the middle of a battlefield (how NOT to be seen) can pick his nose stealthily as a minor action and attack all day with combat advantage, whether or not he's surrounded by hostiles in melee.</p><p></p><p>Now I have a hard time believing R&D didn't playtest the sh..poop out of this, and I would think they truly believe this is balanced. I'm not 100% sure as I've yet to play an actual game with the released rules. So I'm willing to try it out and see how it goes.</p><p></p><p>When I try to think of it practically it's stupid, and the more I think of it the more I like Xorn's idea of rogues having to get total concealment or lose line of sight in order to effectively re-stealth. Otherwise there's no reason not to make a sniper, and let's frigging face it, that role is intended for the ranger.</p><p></p><p>Edit:</p><p></p><p></p><p>I think what you're saying here is that you agree with this logic. I would have to say that I disagree utterly.</p><p></p><p>Yes, according to the game mechanics this is valid, but it doesn't mean that it isn't stupid. If someone spots the sneaky guy and realizes he intends to do harm, all of the attention is going to be on that sneaky guy. Sneaky guy shouldn't be able to escape notice simply because he farted with a +20 on his stealth check. I believe if he wants to truly wants to hide in the middle of combat he ought to have to make some pretty clever maneuvers to get the enemies attention away from him.</p></blockquote><p></p>
[QUOTE="Sanzuo, post: 4288824, member: 66180"] While we're on the topic, here's an email I got from Customer Service: A few things: It seems Xorn's observation that this is the way stealth is intended is also true according to this guy. This is actually what my concern was about. It seems the official ruling is consistent with most people's that you can't stealth as a part of an attack action. My problem is, as I am looking at the book, I can't find anywhere where it mentions this fact. So as written it's pretty unclear. And here we have the root of the problem. I think it's fine if the rogue is having to constantly shift and move to avoid being seen. It paints the picture of skilled sniper in my head. The problem is the fact that stealth can be used as a part of any non-revealing action; standard, movement or minor. Depending on the group this can be interpreted a large number of different ways. The way I see it intended, a rogue (or anybody) can sit in a single bush in the middle of a battlefield (how NOT to be seen) can pick his nose stealthily as a minor action and attack all day with combat advantage, whether or not he's surrounded by hostiles in melee. Now I have a hard time believing R&D didn't playtest the sh..poop out of this, and I would think they truly believe this is balanced. I'm not 100% sure as I've yet to play an actual game with the released rules. So I'm willing to try it out and see how it goes. When I try to think of it practically it's stupid, and the more I think of it the more I like Xorn's idea of rogues having to get total concealment or lose line of sight in order to effectively re-stealth. Otherwise there's no reason not to make a sniper, and let's frigging face it, that role is intended for the ranger. Edit: I think what you're saying here is that you agree with this logic. I would have to say that I disagree utterly. Yes, according to the game mechanics this is valid, but it doesn't mean that it isn't stupid. If someone spots the sneaky guy and realizes he intends to do harm, all of the attention is going to be on that sneaky guy. Sneaky guy shouldn't be able to escape notice simply because he farted with a +20 on his stealth check. I believe if he wants to truly wants to hide in the middle of combat he ought to have to make some pretty clever maneuvers to get the enemies attention away from him. [/QUOTE]
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