Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stealth in Combat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="zlorf" data-source="post: 4292926" data-attributes="member: 7955"><p>In your scenario below, just get all /some of the enemies roll for perception as a standard action, there may be a chance that they see the rogue in the bush, even if they didnt during there active perception.</p><p>ie Rogue throws dagger from bush and get CA on orc. 6 other orcs go, hey where did that come from, one makes its perception check as a standard action and yell "From the bush, charge!!!"</p><p></p><p>Z</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Quote:</p><p>And here we have the root of the problem. I think it's fine if the rogue is having to constantly shift and move to avoid being seen. It paints the picture of skilled sniper in my head. The problem is the fact that stealth can be used as a part of any non-revealing action; standard, movement or minor. </p><p></p><p>Depending on the group this can be interpreted a large number of different ways. The way I see it intended, a rogue (or anybody) can sit in a single bush in the middle of a battlefield (how NOT to be seen) can pick his nose stealthily as a minor action and attack all day with combat advantage, whether or not he's surrounded by hostiles in melee.</p><p></p><p>Now I have a hard time believing R&D didn't playtest the sh..poop out of this, and I would think they truly believe this is balanced. I'm not 100% sure as I've yet to play an actual game with the released rules. So I'm willing to try it out and see how it goes.</p><p></p><p>When I try to think of it practically it's stupid, and the more I think of it the more I like Xorn's idea of rogues having to get total concealment or lose line of sight in order to effectively re-stealth. Otherwise there's no reason not to make a sniper, and let's frigging face it, that role is intended for the ranger.</p></blockquote><p></p>
[QUOTE="zlorf, post: 4292926, member: 7955"] In your scenario below, just get all /some of the enemies roll for perception as a standard action, there may be a chance that they see the rogue in the bush, even if they didnt during there active perception. ie Rogue throws dagger from bush and get CA on orc. 6 other orcs go, hey where did that come from, one makes its perception check as a standard action and yell "From the bush, charge!!!" Z Quote: And here we have the root of the problem. I think it's fine if the rogue is having to constantly shift and move to avoid being seen. It paints the picture of skilled sniper in my head. The problem is the fact that stealth can be used as a part of any non-revealing action; standard, movement or minor. Depending on the group this can be interpreted a large number of different ways. The way I see it intended, a rogue (or anybody) can sit in a single bush in the middle of a battlefield (how NOT to be seen) can pick his nose stealthily as a minor action and attack all day with combat advantage, whether or not he's surrounded by hostiles in melee. Now I have a hard time believing R&D didn't playtest the sh..poop out of this, and I would think they truly believe this is balanced. I'm not 100% sure as I've yet to play an actual game with the released rules. So I'm willing to try it out and see how it goes. When I try to think of it practically it's stupid, and the more I think of it the more I like Xorn's idea of rogues having to get total concealment or lose line of sight in order to effectively re-stealth. Otherwise there's no reason not to make a sniper, and let's frigging face it, that role is intended for the ranger. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stealth in Combat
Top