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Stealth in Combat
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<blockquote data-quote="Harr" data-source="post: 4293180" data-attributes="member: 47190"><p>^ Are you guys all from the same face-to-face group that fought and are now taking it out on the boards or something?</p><p></p><p>Makes me glad my players have never been on an online forum in their lives (and actually make fun of me a little ebit cause I am <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p></p><p>Anyway, I'll re-iterate the points that I've been able to use to balance the games and have made everyone happy (and please, this is mostly for the lurkers and people who see the thread the title and come in here looking for answers, and find ... whatever that up there's supposed to be.)</p><p></p><p>If you're having trouble with runaway ranged stealthing, suggest the following to your players:</p><p></p><p></p><p>***</p><p></p><p> - A stealth check may only be taken as part of a move action that moves you to a different square than the one you started in.</p><p></p><p> - You must have either cover or concealment <em>before</em> you begin this stealthy move action, <em>after</em> you end this action, and <em>during</em> every square of that move action.</p><p></p><p> - Once the conditions above are met, you achieve stealth by making an opposed stealth roll against the perception roll of one enemy that is closest to you.</p><p></p><p> - Making attacks or talking destroys your stealth, and you must make another stealthy move from cover as described above to regain it.</p><p></p><p> - If any one enemy is located or moves to where you don't have conceal/cover from them, that enemy is assumed to shout out a warning to his friends, and you lose your stealth.</p><p></p><p> - Allies do not count as cover for the purposes of stealth.</p><p></p><p> - Bluff and distracting are good for getting concealment for <em>starting</em> and <em>continuing</em> a stealthy move, but you must still end your move behind real, actual cover or concealment.</p><p></p><p>And, optionally:</p><p></p><p> - Once you make a sneak-attack to a target from a square, that particular target is assumed to be guarding from attacks coming from that particular square and will not be caught distracted again. You need to find another square to stealth into.</p><p></p><p>***</p><p></p><p></p><p>There, that should patch up your game until official word on this issue comes out, if it ever does.</p><p></p><p>Again, I thank the posters above to let this post stand as help for people who come looking for it and to not drag me into the mudslinging.</p></blockquote><p></p>
[QUOTE="Harr, post: 4293180, member: 47190"] ^ Are you guys all from the same face-to-face group that fought and are now taking it out on the boards or something? Makes me glad my players have never been on an online forum in their lives (and actually make fun of me a little ebit cause I am :) ). Anyway, I'll re-iterate the points that I've been able to use to balance the games and have made everyone happy (and please, this is mostly for the lurkers and people who see the thread the title and come in here looking for answers, and find ... whatever that up there's supposed to be.) If you're having trouble with runaway ranged stealthing, suggest the following to your players: *** - A stealth check may only be taken as part of a move action that moves you to a different square than the one you started in. - You must have either cover or concealment [i]before[/i] you begin this stealthy move action, [i]after[/i] you end this action, and [i]during[/i] every square of that move action. - Once the conditions above are met, you achieve stealth by making an opposed stealth roll against the perception roll of one enemy that is closest to you. - Making attacks or talking destroys your stealth, and you must make another stealthy move from cover as described above to regain it. - If any one enemy is located or moves to where you don't have conceal/cover from them, that enemy is assumed to shout out a warning to his friends, and you lose your stealth. - Allies do not count as cover for the purposes of stealth. - Bluff and distracting are good for getting concealment for [i]starting[/i] and [i]continuing[/i] a stealthy move, but you must still end your move behind real, actual cover or concealment. And, optionally: - Once you make a sneak-attack to a target from a square, that particular target is assumed to be guarding from attacks coming from that particular square and will not be caught distracted again. You need to find another square to stealth into. *** There, that should patch up your game until official word on this issue comes out, if it ever does. Again, I thank the posters above to let this post stand as help for people who come looking for it and to not drag me into the mudslinging. [/QUOTE]
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