Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stealth in Combat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Grackle" data-source="post: 4293924" data-attributes="member: 23976"><p>So after reading this thread, I've come to the conclusion that the rogue sniper is an intentional build option, and using stealth every round is not broken. </p><p></p><p>*A rogue is, conceptually, a sneaky character. 4E is designed around the combat encounter. Thus a rogue who can use stealth in combat, fits the class concept. </p><p></p><p>*There are MANY stealth powers for the rogue (and Warlock), some that grant concealment and some that grant invisibility. </p><p></p><p>*The Striker role covers melee and ranged attacks. The ranger has a melee build and a ranged build. It makes sense for the rogue to have two builds as well-- and he does! </p><p></p><p>*The rogue has a power at each level (except 9th oddly) that is usable in melee or w/a ranged weapon. Out of the three Paragon paths, Dagger master is all-melee, the other two have melee/ranged powers. Lots of options for a sniper. </p><p></p><p></p><p>These points, to my mind, show an intentional design. Crossbow ninjas are not an exploit; they're part of the game. </p><p></p><p></p><p>*Combat Advantage and Sneak Attack <em>sound</em> powerful b/c of their 3E connotations, but aren't really. In 3E Sneak Attack was very powerful (and was the main source of damage), but it couldn't always be pulled off; but in 4E Sneak Attack is just a good bonus (once a round) to already solid attacks, and it's easier to get.</p><p></p><p>*Stealth just gives a Rogue the use of his extra-damage class-feature-- the other strikers, Warlock and Ranger, can use theirs automatically w/o a skill check but w/a minor action. The Ranger/Warlock can only pick those closest to them, the rogue can only use his on those whose perception he beat. </p><p></p><p>*A melee rogue can flank for CA most every round, a ranged-rogue can hide for CA most every round. Sounds balanced. </p><p></p><p>*Concealment is -2 to hit, and Full Concealment is -5. That's a +3 to the Rogue's defenses. Pretty nice, but if the Rogue hides then attacks, he won't get that advantage for the following round. </p><p></p><p>*Being hidden or invisible give no bonus to hit. </p><p></p><p></p><p>From all this, I just don't see Stealth as broken. It's easy, yes, but it's supposed to be easy. A sniper that hides every single round, is just doing his job; there's no need to nerf him. </p><p></p><p>The rogue is awesome at hiding; let him be awesome.</p></blockquote><p></p>
[QUOTE="The Grackle, post: 4293924, member: 23976"] So after reading this thread, I've come to the conclusion that the rogue sniper is an intentional build option, and using stealth every round is not broken. *A rogue is, conceptually, a sneaky character. 4E is designed around the combat encounter. Thus a rogue who can use stealth in combat, fits the class concept. *There are MANY stealth powers for the rogue (and Warlock), some that grant concealment and some that grant invisibility. *The Striker role covers melee and ranged attacks. The ranger has a melee build and a ranged build. It makes sense for the rogue to have two builds as well-- and he does! *The rogue has a power at each level (except 9th oddly) that is usable in melee or w/a ranged weapon. Out of the three Paragon paths, Dagger master is all-melee, the other two have melee/ranged powers. Lots of options for a sniper. These points, to my mind, show an intentional design. Crossbow ninjas are not an exploit; they're part of the game. *Combat Advantage and Sneak Attack [I]sound[/I] powerful b/c of their 3E connotations, but aren't really. In 3E Sneak Attack was very powerful (and was the main source of damage), but it couldn't always be pulled off; but in 4E Sneak Attack is just a good bonus (once a round) to already solid attacks, and it's easier to get. *Stealth just gives a Rogue the use of his extra-damage class-feature-- the other strikers, Warlock and Ranger, can use theirs automatically w/o a skill check but w/a minor action. The Ranger/Warlock can only pick those closest to them, the rogue can only use his on those whose perception he beat. *A melee rogue can flank for CA most every round, a ranged-rogue can hide for CA most every round. Sounds balanced. *Concealment is -2 to hit, and Full Concealment is -5. That's a +3 to the Rogue's defenses. Pretty nice, but if the Rogue hides then attacks, he won't get that advantage for the following round. *Being hidden or invisible give no bonus to hit. From all this, I just don't see Stealth as broken. It's easy, yes, but it's supposed to be easy. A sniper that hides every single round, is just doing his job; there's no need to nerf him. The rogue is awesome at hiding; let him be awesome. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stealth in Combat
Top