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Stealth in Combat
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<blockquote data-quote="Brokenkingdom" data-source="post: 4314807" data-attributes="member: 69861"><p><strong>Riposte!</strong></p><p></p><p></p><p></p><p>P.188</p><p></p><p>Cover or Concealment: Unless a creature is distracted,</p><p>you must have cover against or concealment</p><p>from the creature to make a Stealth check. You</p><p>have to maintain cover or concealment to remain</p><p>unnoticed. If a creature has unblocked line of sight</p><p>to you (that is, you lack any cover or concealment),</p><p>the creature automatically sees you (no Perception</p><p>check required).</p><p></p><p>A stealth check is made in conjunction with ANY action. FREE action is considered an action therefore by way of simple logic we can deduce that you may make a stealth check when you have cover/concealment. The "ALL creatures" part comes into play under the idea that if a kobold was creeping up behind your friend and he/she didn't notice it but you did, you would shout "Hey buddy watch out behind you" effectively making your friend "aware" of the sneaking enemy which in turn means it is no longer stealthed from your friend. As stated it is up to the DM's discretion to allow/disallow this depending on the situation. See the circumstance I had mentioned before.</p><p></p><p>-----------------------------------------------------------</p><p></p><p></p><p></p><p>P.186</p><p></p><p>Perception: No action required—either you notice</p><p>something or you don’t. Your DM usually uses your</p><p>passive Perception check result. If you want to use the</p><p>skill actively, you need to take a STANDARD action or</p><p>spend 1 minute listening or searching, depending on</p><p>the task.</p><p> Opposed Check: Perception vs. Stealth when trying</p><p>to spot or hear a creature using Stealth. Your check</p><p>might be modified by distance or if you’re listening</p><p>through a door or a wall (see the table).</p><p></p><p>&</p><p></p><p>P.188</p><p></p><p>Stealth: Part of whatever action you are trying to</p><p>perform stealthily.</p><p> Opposed Check: Stealth vs. Perception (see the</p><p>table for modifiers to your check). If there are multiple</p><p>observers, your Stealth check is opposed by</p><p>each observer’s Perception check</p><p></p><p>[on]Success: You avoid notice, unheard and hidden from</p><p>view. If you later attack or shout, you’re no longer</p><p>hidden.</p><p></p><p>Right there. Again I state ALL enemies for reasons mentioned earlier and as ALWAYS it is up to your DM. </p><p></p><p>------------------------------------------------------------</p><p></p><p> </p><p></p><p>Touché.</p><p></p><p>Regardless, allies still grant cover and cover is still grounds for a sleath check and my statement stands, though thank you for pointing out that mistypen discrepancy.</p><p></p><p>-------------------------------------------------------------</p><p></p><p></p><p></p><p>Please exercise common sense in all responses. This situation would obviously be up to your DM's discretion. This is D&D after all, there are limitless situations one can find themselves in and it is up to the DM to allow or disallow certain aspects or bend certain rulings per situation. However unless the enemy creatures are truly dimwitted nothing 'forgets' you are there, they simply cannot get a clear look at you granting you a CHANCE to hide. Place a ferret on the floor and look away for one eighth of a SECOND and you will understand. You do not FORGET the ferret is around but I promise you unless you roll one HELL of a perception check you won't find it without a thorough search.</p><p></p><p>-------------------------------------------------------------</p><p></p><p></p><p></p><p>Absolutely. If the block is large enough to grant cover (Ie; roughly the size of the character or however large/small the DM sees fit) and it blocks a part of all lines of sight to said character. Just as a character could throw a good sized sack of oil at an enemy and have someone else throw a torch at it, there are no specific RULES for that but you can certainly do it. It's called using your imagination, people seem to have something against it. I must have missed when it became a fault for trying to overcome obstacles creatively in D&D. Though I will say that getting to and walking through a dungeon carrying around a large wooden block is probably not the most effective mode of transportation. As always it comes down to the DM's discretion whether or not you make a "trip and crush your face off" check. Also why would your feet be in an adjacent square that sounds silly and painful. Also, also a more appropriate name would be "The mostly-portable wooden chunk of cover" as it is both more accurate and humorous.</p><p></p><p>--------------------------------------------------------------</p><p></p><p></p><p></p><p>Yes, you can absolutely hide in a heavily/lightly obscured square. The monsters DO notice the misty-warlock-shaped-area however as the warlock is concealed they cannot get a clear view of him/her. IE: the whole concept of concealment. If the Warlock makes the stealth check on that action it WILL incur a penalty of -5 for moving more then 2 squares, as per the requirement for shadow walk, on said stealth check against their PASSIVE PERCEPTION. Shadow walk was NOT intended to be used by warlocks to gain stealth advantages. It is obviously intended to grant warlocks a bonus to their defense by way of -2 to hit said warlock. SIDE OPINION: Warlocks (IMO, IMO disclaimer: IMO) are broken at the moment as they are not (yet) pact loyal. This however is an entirely different discussion not meant for this thread (read as: "Do not further discuss this matter in this thread").</p></blockquote><p></p>
[QUOTE="Brokenkingdom, post: 4314807, member: 69861"] [b]Riposte![/b] P.188 Cover or Concealment: Unless a creature is distracted, you must have cover against or concealment from the creature to make a Stealth check. You have to maintain cover or concealment to remain unnoticed. If a creature has unblocked line of sight to you (that is, you lack any cover or concealment), the creature automatically sees you (no Perception check required). A stealth check is made in conjunction with ANY action. FREE action is considered an action therefore by way of simple logic we can deduce that you may make a stealth check when you have cover/concealment. The "ALL creatures" part comes into play under the idea that if a kobold was creeping up behind your friend and he/she didn't notice it but you did, you would shout "Hey buddy watch out behind you" effectively making your friend "aware" of the sneaking enemy which in turn means it is no longer stealthed from your friend. As stated it is up to the DM's discretion to allow/disallow this depending on the situation. See the circumstance I had mentioned before. ----------------------------------------------------------- P.186 Perception: No action required—either you notice something or you don’t. Your DM usually uses your passive Perception check result. If you want to use the skill actively, you need to take a STANDARD action or spend 1 minute listening or searching, depending on the task. Opposed Check: Perception vs. Stealth when trying to spot or hear a creature using Stealth. Your check might be modified by distance or if you’re listening through a door or a wall (see the table). & P.188 Stealth: Part of whatever action you are trying to perform stealthily. Opposed Check: Stealth vs. Perception (see the table for modifiers to your check). If there are multiple observers, your Stealth check is opposed by each observer’s Perception check [on]Success: You avoid notice, unheard and hidden from view. If you later attack or shout, you’re no longer hidden. Right there. Again I state ALL enemies for reasons mentioned earlier and as ALWAYS it is up to your DM. ------------------------------------------------------------ Touché. Regardless, allies still grant cover and cover is still grounds for a sleath check and my statement stands, though thank you for pointing out that mistypen discrepancy. ------------------------------------------------------------- Please exercise common sense in all responses. This situation would obviously be up to your DM's discretion. This is D&D after all, there are limitless situations one can find themselves in and it is up to the DM to allow or disallow certain aspects or bend certain rulings per situation. However unless the enemy creatures are truly dimwitted nothing 'forgets' you are there, they simply cannot get a clear look at you granting you a CHANCE to hide. Place a ferret on the floor and look away for one eighth of a SECOND and you will understand. You do not FORGET the ferret is around but I promise you unless you roll one HELL of a perception check you won't find it without a thorough search. ------------------------------------------------------------- Absolutely. If the block is large enough to grant cover (Ie; roughly the size of the character or however large/small the DM sees fit) and it blocks a part of all lines of sight to said character. Just as a character could throw a good sized sack of oil at an enemy and have someone else throw a torch at it, there are no specific RULES for that but you can certainly do it. It's called using your imagination, people seem to have something against it. I must have missed when it became a fault for trying to overcome obstacles creatively in D&D. Though I will say that getting to and walking through a dungeon carrying around a large wooden block is probably not the most effective mode of transportation. As always it comes down to the DM's discretion whether or not you make a "trip and crush your face off" check. Also why would your feet be in an adjacent square that sounds silly and painful. Also, also a more appropriate name would be "The mostly-portable wooden chunk of cover" as it is both more accurate and humorous. -------------------------------------------------------------- Yes, you can absolutely hide in a heavily/lightly obscured square. The monsters DO notice the misty-warlock-shaped-area however as the warlock is concealed they cannot get a clear view of him/her. IE: the whole concept of concealment. If the Warlock makes the stealth check on that action it WILL incur a penalty of -5 for moving more then 2 squares, as per the requirement for shadow walk, on said stealth check against their PASSIVE PERCEPTION. Shadow walk was NOT intended to be used by warlocks to gain stealth advantages. It is obviously intended to grant warlocks a bonus to their defense by way of -2 to hit said warlock. SIDE OPINION: Warlocks (IMO, IMO disclaimer: IMO) are broken at the moment as they are not (yet) pact loyal. This however is an entirely different discussion not meant for this thread (read as: "Do not further discuss this matter in this thread"). [/QUOTE]
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