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Stealth in Combat
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<blockquote data-quote="WOLead" data-source="post: 4315209" data-attributes="member: 65571"><p>Two that directly helps a Warlock being concealed.</p><p>Level 2 Utility, Shadow Veil. Grants a +5 Bonus to Stealth Check rolls until the end of your next turn. Level 7 Fey Pact's Mire the Mind's additional Stealth Bonus equal to the Int modifier for only you until the end of the Encounter, while the actual invisibility only lasts until the end of your next turn. Both of which are Encounter Powers.</p><p></p><p>The other uses deals with various Teleports, such as a Star Pact with Dark Transport. You switch places with an enemy after dealing damage, then further teleport away so an enemy can't place you at the spot the victim used to be in with a successful Stealth check. Almost point-blank range combat with no actual melee abilities, unlike the ranger which has both extreme range with the bow or close combat with two-weapon fighting.</p><p></p><p>And for the -5 on the Stealth check for moving more then 2 spaces, while Shadow Walk's concealment requires 3 spaces of movement to activate was probably done on purpose on Shadow Walk's part.</p><p></p><p>Super Edit a Go!: Don't assume that because Obscured squares causes Concealment and Shadow Walk causes Concealment that Shadow Walk is an Obscured Square. How does a Warlord with the Pack Master Paragon Path be able to grant Concealment to all his allies, Sustain Minor even? Does he summon up a fog or smoke that covers just his allies, despite being a Martial character that probably doesn't have Arcane or Divine powers?</p><p></p><p>Pirate Edit a sail: Looking through the magical items, Shadowflow armor stands out for comparison. It grants Stealth bonuses, and has a Daily power that grants Concealment at Paragon levels and Invisibility at Epic levels until the start of your next turn. When I look at that, I see armor that is supposed to help with Sneaking around and hiding from view and gives a once a day chance of hiding out in the open. The Concealment gained this way is roughly identical to as if you had a Warlock's Shadow Walk ability for one round. Not exact due to the difference on when it ends, but close.</p></blockquote><p></p>
[QUOTE="WOLead, post: 4315209, member: 65571"] Two that directly helps a Warlock being concealed. Level 2 Utility, Shadow Veil. Grants a +5 Bonus to Stealth Check rolls until the end of your next turn. Level 7 Fey Pact's Mire the Mind's additional Stealth Bonus equal to the Int modifier for only you until the end of the Encounter, while the actual invisibility only lasts until the end of your next turn. Both of which are Encounter Powers. The other uses deals with various Teleports, such as a Star Pact with Dark Transport. You switch places with an enemy after dealing damage, then further teleport away so an enemy can't place you at the spot the victim used to be in with a successful Stealth check. Almost point-blank range combat with no actual melee abilities, unlike the ranger which has both extreme range with the bow or close combat with two-weapon fighting. And for the -5 on the Stealth check for moving more then 2 spaces, while Shadow Walk's concealment requires 3 spaces of movement to activate was probably done on purpose on Shadow Walk's part. Super Edit a Go!: Don't assume that because Obscured squares causes Concealment and Shadow Walk causes Concealment that Shadow Walk is an Obscured Square. How does a Warlord with the Pack Master Paragon Path be able to grant Concealment to all his allies, Sustain Minor even? Does he summon up a fog or smoke that covers just his allies, despite being a Martial character that probably doesn't have Arcane or Divine powers? Pirate Edit a sail: Looking through the magical items, Shadowflow armor stands out for comparison. It grants Stealth bonuses, and has a Daily power that grants Concealment at Paragon levels and Invisibility at Epic levels until the start of your next turn. When I look at that, I see armor that is supposed to help with Sneaking around and hiding from view and gives a once a day chance of hiding out in the open. The Concealment gained this way is roughly identical to as if you had a Warlock's Shadow Walk ability for one round. Not exact due to the difference on when it ends, but close. [/QUOTE]
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