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*Pathfinder & Starfinder
Stealth in Combat
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<blockquote data-quote="Ziana" data-source="post: 4325510" data-attributes="member: 69885"><p>Here's the answers I got from CSRs earlier:</p><p></p><p>Answers from Evan T. (Wizard CSR)</p><p><em>Can ranged attackers, eg. rogues and rangers, use cover (eg, walls, pillars) or concealment (eg. bushes, darkness) to make stealth attacks during combat? </em></p><p><strong>You can make a stealth attempt with any action that you do. So, if you have cover or concealment, you can attempt to hide yourself as part of your attack. If you are successful, then you are given combat advantage against your opponents who can not see you. </strong></p><p></p><p><em>Is it part of the design intention of 4E that players are encouraged to make use of tactics that can grant Combat Advantage, and using terrain to make stealth attacks is intended and encouraged by the rules?</em></p><p><strong>This stealth system was implemented to make cover and concealment useful to players, and make the environment more interactive. </strong></p><p></p><p>Answer from Joe (Wizards CSR) 19/06/2008</p><p><em>So the core question here that I would like to confirm is: each time a player attempts a stealth attack during combat (which could be each round for each stealther), the player's stealth check DC is:</em></p><p><em>a) the passive perception of their target (since this is the only monster they need to be hidden against)</em></p><p><em>b) an active perception roll for the target (requiring a roll from both player and DM, each turn)</em></p><p><em>c) the passive perception of all monsters in range, whether they're involved in this attack or not</em></p><p><em>d) the active perception checks of all monsters in range (requiring multiple rolls from the DM each turn)</em></p><p></p><p><strong>The Stealth check is opposed by a Perception check from each observer. To gain combat advantage on the attack, the attacker only needs to succeed vs the target, though the DM can of course play around with this. Unless characters are actively being perceptive, use the passive value.</strong></p><p><strong>The DM will always make the final ruling on any issue that arises.</strong></p></blockquote><p></p>
[QUOTE="Ziana, post: 4325510, member: 69885"] Here's the answers I got from CSRs earlier: Answers from Evan T. (Wizard CSR) [i]Can ranged attackers, eg. rogues and rangers, use cover (eg, walls, pillars) or concealment (eg. bushes, darkness) to make stealth attacks during combat? [/i] [b]You can make a stealth attempt with any action that you do. So, if you have cover or concealment, you can attempt to hide yourself as part of your attack. If you are successful, then you are given combat advantage against your opponents who can not see you. [/b] [i]Is it part of the design intention of 4E that players are encouraged to make use of tactics that can grant Combat Advantage, and using terrain to make stealth attacks is intended and encouraged by the rules?[/i] [b]This stealth system was implemented to make cover and concealment useful to players, and make the environment more interactive. [/b] Answer from Joe (Wizards CSR) 19/06/2008 [i]So the core question here that I would like to confirm is: each time a player attempts a stealth attack during combat (which could be each round for each stealther), the player's stealth check DC is: a) the passive perception of their target (since this is the only monster they need to be hidden against) b) an active perception roll for the target (requiring a roll from both player and DM, each turn) c) the passive perception of all monsters in range, whether they're involved in this attack or not d) the active perception checks of all monsters in range (requiring multiple rolls from the DM each turn)[/i] [b]The Stealth check is opposed by a Perception check from each observer. To gain combat advantage on the attack, the attacker only needs to succeed vs the target, though the DM can of course play around with this. Unless characters are actively being perceptive, use the passive value. The DM will always make the final ruling on any issue that arises.[/b] [/QUOTE]
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