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Stealth in Combat
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<blockquote data-quote="Leugren" data-source="post: 4325684" data-attributes="member: 44754"><p>For me, the passive vs. active debate comes down to a matter of pure pragmatism. I don't want to roll 40 Perception checks if there are 40 combatants on the field, so I just rule that everyone is effectively taking 10 on their rolls which produces a completely average result for each creature; no really high rolls and no really low rolls. This also has the added advantage that I don't have to keep track of which individual opponents actually made their rolls and which ones failed. Tracking is instead by creature type, since all creatures of the same basic type have the same passive Perception score (e.g. all of the Kobold Skirmishers succeed, but all of the Kobold Minions fail). </p><p></p><p>This arguably has the downside of making things easier or more predictable for the rogue, but I'm willing to sacrifice predictability for the sake of keeping the game from grinding to a screeching halt. If there are just a few opponents involved, I'll go ahead and make one roll for each to keep the rogue from getting too complacent.</p></blockquote><p></p>
[QUOTE="Leugren, post: 4325684, member: 44754"] For me, the passive vs. active debate comes down to a matter of pure pragmatism. I don't want to roll 40 Perception checks if there are 40 combatants on the field, so I just rule that everyone is effectively taking 10 on their rolls which produces a completely average result for each creature; no really high rolls and no really low rolls. This also has the added advantage that I don't have to keep track of which individual opponents actually made their rolls and which ones failed. Tracking is instead by creature type, since all creatures of the same basic type have the same passive Perception score (e.g. all of the Kobold Skirmishers succeed, but all of the Kobold Minions fail). This arguably has the downside of making things easier or more predictable for the rogue, but I'm willing to sacrifice predictability for the sake of keeping the game from grinding to a screeching halt. If there are just a few opponents involved, I'll go ahead and make one roll for each to keep the rogue from getting too complacent. [/QUOTE]
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